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index.js
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const { player } = require("./player");
const { locations } = require("./locations");
const { items } = require("./items");
const { commands } = require("./commands");
const { ANSI } = require("./config");
const fs = require("fs");
/**
* TODO:
*
* allow multiple word items to be used
*
* factor in defense into combat
*
*/
function checkForSave() {
return fs.existsSync("save.json");
}
function load() {
// console.log("you can load");
let rawdata = fs.readFileSync("save.json");
let playerSave = JSON.parse(rawdata);
player.hp = playerSave.hp;
player.level = playerSave.level;
player.equippedWeapon = playerSave.equippedWeapon;
player.defense = playerSave.defense;
player.coins = playerSave.coins;
player.armor = playerSave.armor;
player.damage = playerSave.damage;
player.location = playerSave.location;
player.engaged = playerSave.engaged;
player.inventory = playerSave.inventory;
//file exists
// console.log(playerSave);
// player = playerSave;
}
// function save() {
// // fs.writeFile("save.json", content, (err) => {
// // if (err) {
// // console.error(err);
// // }
// // // file written successfully
// // });
// let data = JSON.stringify(player);
// fs.writeFileSync("save.json", data);
// }
const cardDirections = [
"north",
"northwest",
"west",
"southwest",
"south",
"southeast",
"east",
"northeast",
];
function printSpecial(type) {
switch (type) {
case "line-single":
return "------------------------------------";
case "line-double":
return "====================================";
default:
return "------------------------------------";
}
}
const readline = require("readline").createInterface({
input: process.stdin,
output: process.stdout,
});
function start() {
console.log(`${ANSI.yellow}`);
console.log(printSpecial("line-double"));
console.log("~~ welcome to bad machine. ~~");
console.log(printSpecial("line-double"));
console.log(`${ANSI.reset}`);
}
function describeLocation(loc) {
console.log(`You are in ${ANSI.ltblue}${loc.name}${ANSI.reset}.`);
}
function openPrompt(line = ">> ") {
readline.question(line, (input) => {
let i = 0;
let functionHolder = null;
let thisActionItem = null;
let actionType = "";
for (let cmd of commands) {
let iArr = input.toLocaleLowerCase().split(" ");
// for (let word of iArr) {
iArr.forEach((word, index) => {
if (cmd.text.includes(word)) {
i++;
if (
cmd.type == "passive" ||
cmd.type == "action" ||
cmd.type == "silly" ||
cmd.type == "attack"
) {
functionHolder = cmd.f;
}
if (cmd.type === "silly") {
thisActionItem = word;
} else if (cmd.type === "attack") {
if (player.engaged.length > 0) {
// console.log(player.engaged[0][0]);
thisActionItem = player.engaged[0][0];
} else {
//check if player is targetting npc
}
}
}
for (let container of player.location.containers) {
if (container.names.includes(word)) {
thisActionItem = container;
}
if (container.names.includes(word)) {
thisActionItem = container;
}
}
if (cardDirections.includes(word)) {
thisActionItem = word;
}
for (let item of items) {
if (item.name == word) {
thisActionItem = item;
}
if (thisActionItem == null && index < iArr.length - 1) {
// console.log("checking two word items");
let multiWord = `${word} ${iArr[index + 1]}`;
if (item.name == multiWord) {
thisActionItem = item;
}
}
}
for (let location of locations) {
if (location.name.toLowerCase() == word) {
thisActionItem = location;
}
if (thisActionItem == null && index < iArr.length - 1) {
// console.log("checking two word items");
let multiWord = `${word} ${iArr[index + 1]}`;
if (location.name == multiWord) {
thisActionItem = location;
} else {
multiWord += ` ${iArr[index + 2]}`;
if (location.name == multiWord) {
thisActionItem = location;
}
}
}
}
// for (let item of player.inventory) {
// let mapped = items.find((x) => x.id == item[0]);
// if (mapped.name == word) {
// thisActionItem = mapped;
// }
// if (thisActionItem == null && index < iArr.length - 1) {
// // console.log("checking two word items");
// let multiWord = `${word} ${iArr[index + 1]}`;
// if (mapped.name == multiWord) {
// thisActionItem = mapped;
// }
// }
// }
}); //
}
if (i == 0) {
console.log(`I don't know the command: ${input}`);
openPrompt();
} else if (thisActionItem != null) {
functionHolder(thisActionItem).then(() => {
// openPrompt();
if (player.hp <= 0) {
readline.close();
} else {
openPrompt();
}
});
} else {
functionHolder().then(() => {
if (player.hp <= 0) {
readline.close();
} else {
openPrompt();
}
// openPrompt();
});
}
// if (player.hp <= 0) {
// readline.close();
// } else {
// openPrompt();
// }
});
}
function promptUser(q) {
readline.question(q, (input) => {
if (input.toUpperCase() === "N") {
console.log("Starting New Game...");
setTimeout(() => {
console.log(printSpecial("line-single"));
describeLocation(player.location);
openPrompt();
}, 700);
// readline.close();
} else if (input.toUpperCase() === "L") {
if (checkForSave()) {
console.log("Loading Game...");
load();
setTimeout(() => {
console.log(printSpecial("line-single"));
describeLocation(player.location);
openPrompt();
}, 700);
} else {
console.log(`${ANSI.ltgrey}no save file found...${ANSI.reset}`);
promptUser(q);
}
} else {
console.log(`${ANSI.ltgrey}not a valid response...${ANSI.reset}`);
promptUser(q);
}
});
}
start();
promptUser(`${ANSI.ltyellow}N - New game\nL - Load Game\n${ANSI.reset}`);