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Scapes

3D Voxel Engine written written in Kotlin, based on ScapesEngine.

The gameplay is implemented by plugins, like the VanillaBasics one found in Plugins/VanillaBasics.

Designed to be powerful and easy to use, uses modern libraries and can support any OpenGL binding that supports OpenGL 3.3. Utilizes a strict server + client architecture ensure good multiplayer compatibility.

Build

The project uses Gradle to build all modules.

In order to actually create any world, you need to also build the :Plugins:VanillaBasics jar and add it to the game using the in-game Plugins menu.

Running

The build scripts can run the game without any OS specific preparing, by executing the run task.

Linux and MacOSX

  • Open terminal in project directory
  • Execute ./gradlew :run

Windows

  • Open cmd.exe and navigate to project directory
  • Execute gradlew.bat :run

Deploy

You can check the available deployment targets using the task target (in Deployment group).

Other than that, running the deploy target will run all available deploy tasks.

Note: Windows deployment can take a long time due to compression, edit Setup.iss to disable compression for testing.

Dependencies

For simply compiling and running the game only a working JDK 8 is required, all other dependencies are automatically downloaded by Gradle.

For deployment see the setup guide here