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AbstractGame.h
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AbstractGame.h
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// Copyright © 2013 Tom Tondeur
//
// This file is part of tt::Engine.
//
// tt::Engine is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// tt::Engine is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with tt::Engine. If not, see <http://www.gnu.org/licenses/>.
// __ __ ______ _
// / /_/ /__ _ / ____/___ ____ _(_)___ ___
// / __/ __(_|_) __/ / __ \/ __ `/ / __ \/ _ \
// / /_/ /__ _ / /___/ / / / /_/ / / / / / __/
// \__/\__(_|_)_____/_/ /_/\__, /_/_/ /_/\___/
// /____/
//
// AbstractGame.h : Abstract class, game classes inherit from this
// Copyright © 2013 Tom Tondeur
//
#pragma once
#include "TTengine.h"
//------------
// Includes
//------------
class GameScene;
//--------------------------------
// AbstractGame Declaration
//--------------------------------
class AbstractGame
{
public:
// Default constructor, copy constructor, destructor
AbstractGame(void);
virtual ~AbstractGame(void);
//Overloaded operators
// Methods
virtual void Initialize(void)=0;
virtual void Update(const tt::GameContext& context)=0;
virtual void Draw(const tt::GameContext& context)=0;
void InitializeGame(void);
void UpdateGame(const tt::GameContext& context);
void DrawGame(const tt::GameContext& context);
void SetActiveScene(const std::tstring& name);
GameScene* GetActiveScene(void) const;
void AddGameScene(const std::tstring& sceneName, GameScene* pScene);
// Public members
protected:
// Internal methods
// Datamembers
private:
// Internal methods
// Datamembers
std::map<std::tstring, GameScene*> m_GameScenes;
GameScene* m_pActiveScene;
//Disabled copy constructor
AbstractGame(AbstractGame& source);
};