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protocol_client.h
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protocol_client.h
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/*
* Copyright 2019 Google Inc.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OPEN_SOURCE_PROTOCOL_CLIENT_H_
#define OPEN_SOURCE_PROTOCOL_CLIENT_H_
#include "message_sink.h"
#include "private_join_and_compute.pb.h"
#include "util/status.inc"
namespace private_join_and_compute {
// Abstract class representing a server for a cryptographic protocol.
class ProtocolClient {
public:
virtual ~ProtocolClient() = default;
// All subclasses should send the starting client message(s) to the message
// sink.
virtual Status StartProtocol(
MessageSink<ClientMessage>* client_message_sink) = 0;
// All subclasses should check that the server response is the right type,
// and, if so, execute the next round of the client, which may involve sending
// one or more messages to the client message sink.
virtual Status Handle(const ServerMessage& server_message,
MessageSink<ClientMessage>* client_message_sink) = 0;
// For all subclasses, if the protocol is finished, calling this function
// should print the output.
virtual Status PrintOutput() = 0;
// All subclasses should return true if the protocol is complete, and
// false otherwise.
virtual bool protocol_finished() = 0;
protected:
ProtocolClient() = default;
};
} // namespace private_join_and_compute
#endif // OPEN_SOURCE_PROTOCOL_CLIENT_H_