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JobSystem.h
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#pragma once
#include <atomic>
#include <functional>
#pragma warning( disable : 4530)
/*************************/
// TODO :
// - Add different priority queues
/*************************/
namespace Job
{
class CounterInstance;
class Counter;
void Initialize();
void Shutdown();
void Wait();
void WaitForCounter(const Counter& counter);
class Counter
{
public:
Counter();
Counter(const Counter&);
Counter& operator=(const Counter&);
Counter(Counter&&);
Counter& operator=(Counter&&);
~Counter();
Counter& operator++();
Counter& operator++(int);
Counter& operator--();
Counter& operator--(int);
Counter& operator+=(const Counter& other);
uint32_t GetValue() const;
private:
friend void WaitForCounter_Fiber(const Counter&);
friend CounterInstance;
CounterInstance* m_pCounterInstance;
};
enum class Fence
{
None,
With
};
class JobBuilder
{
public:
template<Fence fenceType = Fence::With>
void DispatchJob(const std::function<void()>& job);
void DispatchExplicitFence();
void DispatchWait(const Counter& counter);
const Counter& ExtractWaitCounter();
private:
void DispatchJobInternal(const std::function<void()>& job);
private:
Counter m_counter;
Counter m_fence;
};
template<Fence fenceType>
void JobBuilder::DispatchJob(const std::function<void()>& job)
{
DispatchJobInternal(job);
if constexpr (fenceType == Fence::With)
{
DispatchExplicitFence();
}
}
}