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Not fully, there's still some duplicated code, but solving that requires a larger overhaul regarding how the visualizations are done. I think the way forward would be to define some "output stats sctructs" that you can obtain from the allocator, which can then be passed into a single shared visualizer.
The visualizer code is very low quality at the moment. There is lots of duplication between the D3D12 and Vulkan variants. We should unify these more.
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