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This also makes enemies with negative perception scores give odd values - with higher stealth giving you worse ability to hide.
That's the bug report!
I submitted a fix here along with a refactor. I have a feeling this bug exists because this code is particularly confusing, so a refactor seemed appropriate. #805
The text was updated successfully, but these errors were encountered:
philipandresen
changed the title
Visibility is less when skill is zero, more when skill is 100 + suggested fix
[Bug] Visibility is less when skill is zero, more when skill is 100 + suggested fix
Sep 27, 2023
philipandresen
changed the title
[Bug] Visibility is less when skill is zero, more when skill is 100 + suggested fix
[Bug] Light Level Calculated incorrectly for low Stealth and negative perception
Oct 10, 2023
Barony/src/entity.cpp
Lines 895 to 899 in 33b568c
Evaluate this expression with minimum light (48) touch range (32) and stealth skill of zero. No observer or observer perception is zero
Evaluate with minimum light (48) touch range (32) and stealth skill of 100. No observer or observer perception is zero
This also makes enemies with negative perception scores give odd values - with higher stealth giving you worse ability to hide.
That's the bug report!
I submitted a fix here along with a refactor. I have a feeling this bug exists because this code is particularly confusing, so a refactor seemed appropriate.
#805
The text was updated successfully, but these errors were encountered: