Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Milestone] Handles in the scene #95

Open
TylerTemp opened this issue Nov 12, 2024 · 0 comments
Open

[Milestone] Handles in the scene #95

TylerTemp opened this issue Nov 12, 2024 · 0 comments
Assignees
Labels
enhancement New feature or request

Comments

@TylerTemp
Copy link
Owner

SaintsDraw allows to draw arrows in the scene.

When Im developing, I consistently need to write Gizmos to draw arrow, disk etc to track characters , movement etc.

It'll be handy if SaintsField can automatically draw these tools with SaintsDraw using some decorator.

arrow

A possible way like:

[HandleSphere(0.5f)] public Transform monster;

[HandleArrowStart] public Vector3 patrolStart;
[HandleArrowEnd] public Vector3 patrolEnd;
@TylerTemp TylerTemp added the enhancement New feature or request label Nov 12, 2024
@TylerTemp TylerTemp self-assigned this Nov 12, 2024
@TylerTemp TylerTemp changed the title [Milestore] Handles in the scene [Milestone] Handles in the scene Nov 12, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant