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Box2.js
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Box2.js
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import { Vector2 } from './Vector2.js';
/**
* Copyright © 2010-2021 three.js authors
*/
var _vector = new Vector2();
function Box2( min, max ) {
this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );
this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );
}
Object.assign( Box2.prototype, {
set: function ( min, max ) {
this.min.copy( min );
this.max.copy( max );
return this;
},
setFromPoints: function ( points ) {
this.makeEmpty();
for ( var i = 0, il = points.length; i < il; i ++ ) {
this.expandByPoint( points[ i ] );
}
return this;
},
setFromCenterAndSize: function ( center, size ) {
var halfSize = _vector.copy( size ).multiplyScalar( 0.5 );
this.min.copy( center ).sub( halfSize );
this.max.copy( center ).add( halfSize );
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( box ) {
this.min.copy( box.min );
this.max.copy( box.max );
return this;
},
makeEmpty: function () {
this.min.x = this.min.y = + Infinity;
this.max.x = this.max.y = - Infinity;
return this;
},
isEmpty: function () {
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
},
getCenter: function ( target ) {
if ( target === undefined ) {
console.warn( 'Box2: .getCenter() target is now required' );
target = new Vector2();
}
return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
},
getSize: function ( target ) {
if ( target === undefined ) {
console.warn( 'Box2: .getSize() target is now required' );
target = new Vector2();
}
return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );
},
expandByPoint: function ( point ) {
this.min.min( point );
this.max.max( point );
return this;
},
expandByVector: function ( vector ) {
this.min.sub( vector );
this.max.add( vector );
return this;
},
expandByScalar: function ( scalar ) {
this.min.addScalar( - scalar );
this.max.addScalar( scalar );
return this;
},
containsPoint: function ( point ) {
return point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ? false : true;
},
containsBox: function ( box ) {
return this.min.x <= box.min.x && box.max.x <= this.max.x &&
this.min.y <= box.min.y && box.max.y <= this.max.y;
},
getParameter: function ( point, target ) {
// This can potentially have a divide by zero if the box
// has a size dimension of 0.
if ( target === undefined ) {
console.warn( 'Box2: .getParameter() target is now required' );
target = new Vector2();
}
return target.set(
( point.x - this.min.x ) / ( this.max.x - this.min.x ),
( point.y - this.min.y ) / ( this.max.y - this.min.y )
);
},
intersectsBox: function ( box ) {
// using 4 splitting planes to rule out intersections
return box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
},
clampPoint: function ( point, target ) {
if ( target === undefined ) {
console.warn( 'Box2: .clampPoint() target is now required' );
target = new Vector2();
}
return target.copy( point ).clamp( this.min, this.max );
},
distanceToPoint: function ( point ) {
var clampedPoint = _vector.copy( point ).clamp( this.min, this.max );
return clampedPoint.sub( point ).length();
},
intersect: function ( box ) {
this.min.max( box.min );
this.max.min( box.max );
return this;
},
union: function ( box ) {
this.min.min( box.min );
this.max.max( box.max );
return this;
},
translate: function ( offset ) {
this.min.add( offset );
this.max.add( offset );
return this;
},
equals: function ( box ) {
return box.min.equals( this.min ) && box.max.equals( this.max );
}
} );
export { Box2 };