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Previously when the engine started (StartEngine called) the clock time and the frame time were set to the system real time. But as the system (LA_System) was created before the conversion of the blender data, at each run the engine started with a different clock and frame time. This produce that render test failed in most of case because animation were played with a time gap due to the first frame. To solve this issue the clock and frame time are let to 0 and only m_previousRealTime is set in StartEngine. Indeed the clock time is incremented in NextFrame based on m_previousRealTime gap with current time and frame time is also incremented in the same function.
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