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UPBGE: Add full support of inverse before GLSL 140 in shaders.
Previously only inverse(mat4) was implemented if the GLSL version was under 140. Now as this implementation is also used by custom shaders, the other inverse overloads shoudl be implemented. So the full version from https://github.com/stackgl/glsl-inverse/blob/master/index.glsl is copied.
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awesome