@@ -22,15 +22,15 @@ chrome.runtime.onMessage.addListener(function (request, sender, sendFunc){
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titleNode . appendChild ( titleText )
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var titlebreak1 = document . createElement ( "br" )
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var titlebreak2 = document . createElement ( "br" )
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- parent [ 0 ] . appendChild ( titlebreak1 )
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- parent [ 0 ] . appendChild ( titleNode )
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- parent [ 0 ] . appendChild ( titlebreak2 )
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+ parent . appendChild ( titlebreak1 )
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+ parent . appendChild ( titleNode )
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+ parent . appendChild ( titlebreak2 )
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if ( json . length == 0 ) {
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console . log ( "empty server list" )
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var notifyNode = document . createElement ( "H3" )
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var notifyText = document . createTextNode ( "No servers are currently running or this game does not use SLS or is not in the repository." )
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notifyNode . appendChild ( notifyText )
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- parent [ 0 ] . appendChild ( notifyNode )
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+ parent . appendChild ( notifyNode )
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} else {
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for ( var index = 0 ; index < json . length ; index ++ ) {
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var element = json [ index ] ;
@@ -40,8 +40,8 @@ chrome.runtime.onMessage.addListener(function (request, sender, sendFunc){
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var linebreak = document . createElement ( "br" )
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var text = document . createTextNode ( "Press to join server! (amount of players: " + element . registeredPlayerCount + ")" )
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button . appendChild ( text )
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- parent [ 0 ] . appendChild ( button )
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- parent [ 0 ] . appendChild ( linebreak )
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+ parent . appendChild ( button )
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+ parent . appendChild ( linebreak )
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}
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}
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} )
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