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<!DOCTYPE html>
<html lang="en-US">
<head>
<!--[if lt IE 9]> <script src="html5shiv.min.js"></script> <![endif]-->
<meta charset="UTF-8" />
<title>Croaking Kero</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="index.css" />
<!-- favicons -->
<link rel="apple-touch-icon" sizes="57x57" href="images/favicon/apple-icon-57x57.png" />
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<meta name="msapplication-TileImage" content="/images/favicon/ms-icon-144x144.png" />
<meta name="theme-color" content="#83769c" />
<link rel="stylesheet" href="blog/blog.css" />
</head>
<header style="text-align: center; display: block;">
<img src="images/croakingkero.png" alt="Croaking Kero" style="width:192px;height:168px;"/>
<br/><nav><h4><a href="index.html">Games</a> | <a href="blog.html">Blog</a></h4></nav>
<!--<h5><a href="/phplist/?p=subscribe&id=1" target="_blank">Subscribe to the Croaking Kero Newsletter</a></h5>-->
</header>
<body>
<table>
<!--<td>
<article class="column">
<h3>Newsletters</h3>
<a href="/newsletters/2018-10/">Oct 2018 - Croaking Kero Newsletter #1 | Bob Ross - Sliding Paintings Museum released today!</a>
</article>
</td>-->
<td>
<article class="column">
<h3>Articles</h3>
<a href="articles/pico8_binary_save_system/index.html">PICO-8 Binary Save System</a><br/>
<a href="https://archive.org/details/wireframe_magazine/Wireframe/Wireframe12/page/40/mode/2up">PICO-8: Beyond the Limits (Wireframe issue 12, pages 40-41)</a><br/>
<a href="https://archive.org/details/wireframe_magazine/Wireframe/Wireframe29/page/36/mode/2up">Choosing the best way to make a game (Wireframe issue 29, pages 36-37)</a><br/>
</article>
</td>
<td>
<article class="column">
<h3>Programming Tutorials</h3>
<a href="https://archive.org/details/wireframe_magazine/Wireframe/Wireframe18/page/32/mode/2up">Create Mazes with Two Easy Algorithms (Wireframe issue 18, pages 32-35)</a><br/>
<a href="tutorials/opening_a_window_with_xlib/index.html">Opening a Window on Linux with Xlib</a><br/>
<a href="tutorials/opening_a_window_with_sdl/index.html">Opening a Window with SDL</a><br/><br/>
<a href="tutorials/opening_a_window_with_win32/index.html">Opening a Window with Win32 in C</a><br/>
<a href="tutorials/drawing_pixels_win32_gdi/index.html">Drawing Pixels to a Win32 Window in C with GDI</a><br/>
<a href="tutorials/bitmap_fonts/index.html">Draw Text with Bitmap Fonts</a><br/>
<a href="tutorials/input_win32/index.html">Handling Keyboard and Mouse Input with Win32 in C</a><br/>
<a href="tutorials/sound_winmm/index.html">Realtime audio on Windows with WinMM in C</a><br/>
<a href="tutorials/load_bmp/index.html">Load .BMP files with the C Standard Library</a><br/>
<a href="tutorials/load_wav/index.html">Load .WAV files with the C Standard Library</a><br/>
<a href="tutorials/win32_timing/index.html">High Precision Timing with Win32 in C</a><br/><br/>
<a href="tutorials/multi_threaded_framework/index.html">Multi-Threaded Game Framework in C on Windows</a><br/>
<a href="tutorials/pixel_collision_detection/index.html">Pixel-Perfect Collision Detection in C</a><br/>
<!--<a href="tutorials/sprite_loading_blitting_and_transforming/">Sprite loading, blitting and transforming</a><br/>-->
</article>
</td>
</table>
<section>
</body>
<footer style="text-align: center; width: 100%; display: block;">
<a href="http://croakingkero.gamejolt.io" target="_blank"><img src="images/GameJolt.png"/></a>
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<a href="mailto:contact@croakingkero.com"><img src="images/mail.png"/></a>
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</footer>
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