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Interaction on custom render targets #17
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this is because we rely on I think if we moved to GPU pick-based interaction this would work out of the box. (As in: render the UI with a unique color per node for the single pixel of the pointer). On a related note this would also mean we can make images properly ignore interaction where they are transparent) |
If UI is rendered to a
TargetCamera
on a custom render target, is there any way for interactions to reach that UI?Is a custom integration with
bevy_mod_picking
or similar necessary?The text was updated successfully, but these errors were encountered: