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Bob Palmer edited this page May 17, 2016 · 25 revisions

Status as of UKS v0.40.3

UKS contains many systems within in, some of which depend on other mods, or change based on which mods are installed. This site lists all dependencies and connections.

While UKS should be compatible with most other addons, there are a few exceptions.
Quoting RoverDude: "I make it a point not to be actively incompatible with anything"

#Bundled - Must-Haves!

UKS uses resources as defined in the CRP, and so is required and bundled with UKS.

The contents of UKS containers can be switched via FS, and will not work without.

This is the thing that makes most mods possible, and allows you to dynamically modify parts upon loading.

#Compatible & Recommended

Umbra Space Industries Catalog

All other USI mods are explicitly supported and encouraged as they extend the UKS design space considerably and are built from the ground up to work with each other. Specifically:

  • USI-LS is heavily used by UKS players for their life support, and UKS parts are designed with USI-LS in mind
  • Karibou and Malemute rovers provide Resource Distribution Logistics
  • Karbonite and Karbonite+ have supported Kontainer options
  • Asteroid Recycling Technologies provide tools for asteroidal bases
  • All USI parts have a unified design philosophy and aesthetic

UKS provides CLS-configs for its parts, so Kerbals can move about according to those rules.

UKS has parts contained within it, in its own style, that provides EPL functionality. These parts require EPL be installed to function in this way. However, all EPL parts other than the survey stake and mallet are nonessential to UKS, and can be deleted if the player does not wish to use them.
Quoting RoverDude: "you can kill all parts other than the survey stake and mallet"

##Kerbal Attachment System (KAS), Kerbal Inventory System (KIS), & OSE Workshop Three mods that build off of each other in order. All UKS parts are encouraged to be used with KAS to assemble a base on-site, and you can't use Kerbitrail FlexOTube without it. KIS allows you to pack those parts into shipping Kontainers provided with UKS, and even move MK-V modules around! Finally, OSE Workshop allows you to build parts on-site with UKS workshops and resource chains. All three are highly recommended for a full base-building experience!

Compatible

A way to use IVA for more data, RPM is compatible, but may cause lag with the Karibou Rover. Additionally, not all parts have properly working IVA's, so won't work with RPM.

Snacks is compatible and integrated via the EZ-Snack Oven mod.

UKS comes with a MM-config file that adjusts all converters to the TAC-LS cycle. However you will need to bring your own storage containers.
In order to store TAC-LS resources in UKS modules, you have to change them with MM-configs.

#Incompatible

Quoting RoverDude: "Don't use SETI as it's not supported."

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