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I tested the kerbal EVA time expiry by using "set position" in the cheats menu to put a non-veteran kerbal on the surface of Duna.
I had the kerbal focused and was not timewarping when the kerbal died.
When the kerbal died, the game softlocked
Effects of the softlock:
the pause menu was not appearing when I pressed Escape but the timer turned gray
Time no longer advanced (a 10 second raw time alarm was stuck on 9 seconds, even while the timer was green)
on the map view, Ike was in the center, and there was an orbit line with no object on it
When I closed the game using Alt+F4 and restarted it, things were back to normal and the save was a few minutes before the kerbal died
Version: 1.11.2.3077 (WindowsPlayer x64) en-us on Proton 6.3-4 with breaking ground
Mods:
USI Life support
Kerbal Alarm Clock
RCS Build Aid
Custom Asteroids
Community Tech Tree
Hide Empty Tech Tree Nodes
Some custom module manager patches (you can find them at https://github.com/Mathmagician8191/KSP-tweaks)
The module manager patch I used to adjust life support:
The reason I tested this was because the EVA time was only showing 1 hour in the life support window, but after each hour the timer refreshed until the 6 hour mark when they died (may have something to do with the ECTime?)
The text was updated successfully, but these errors were encountered:
The reason I tested this was because the EVA time was only showing 1 hour in the life support window, but after each hour the timer refreshed until the 6 hour mark when they died (may have something to do with the ECTime?)
No, it's because the EVA timer doesn't actually display hours for whatever reason:
I tested the kerbal EVA time expiry by using "set position" in the cheats menu to put a non-veteran kerbal on the surface of Duna.
I had the kerbal focused and was not timewarping when the kerbal died.
When the kerbal died, the game softlocked
Effects of the softlock:
When I closed the game using Alt+F4 and restarted it, things were back to normal and the save was a few minutes before the kerbal died
Version: 1.11.2.3077 (WindowsPlayer x64) en-us on Proton 6.3-4 with breaking ground
Mods:
USI Life support
Kerbal Alarm Clock
RCS Build Aid
Custom Asteroids
Community Tech Tree
Hide Empty Tech Tree Nodes
Some custom module manager patches (you can find them at https://github.com/Mathmagician8191/KSP-tweaks)
The module manager patch I used to adjust life support:
The reason I tested this was because the EVA time was only showing 1 hour in the life support window, but after each hour the timer refreshed until the 6 hour mark when they died (may have something to do with the ECTime?)
The text was updated successfully, but these errors were encountered: