You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
OnnxImportException: Unexpected error while parsing layer 331 of type Conv.
Currently only constant tensors are supported for W input in node of type Conv. Instead 331.W is pointing to non constant node 322.
Unity Version: 2022.3.0
Barracuda Version: 3.0.0
Not supporting dynamic weights means giving up many latest powerful models. Is there such a function in the future development direction? Thx in advance...
The text was updated successfully, but these errors were encountered:
Not supporting dynamic weights means giving up many latest powerful models.
@yangmingxian I'm curious what some of those models are? Thanks. (I've been looking for cases where non-constant nodes matter for ML operators and came across this issue)
I remember it was the stylegan model series.
At that time, I wanted to make a fast anime avatar generator, and I might have used the pre-trained stylegan2 model.
Because this question is a bit old, I don’t remember the specific details. Later, Unity released Sentis, and I haven’t tested whether the new version supports it.
OnnxImportException: Unexpected error while parsing layer 331 of type Conv.
Currently only constant tensors are supported for
W
input in node of type Conv. Instead 331.W is pointing to non constant node 322.Unity Version: 2022.3.0
Barracuda Version: 3.0.0
Not supporting dynamic weights means giving up many latest powerful models. Is there such a function in the future development direction? Thx in advance...
The text was updated successfully, but these errors were encountered: