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Weird water clip-off (Linux, Vulkan) #7

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ArtyIF opened this issue Jul 13, 2022 · 5 comments
Open

Weird water clip-off (Linux, Vulkan) #7

ArtyIF opened this issue Jul 13, 2022 · 5 comments

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@ArtyIF
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ArtyIF commented Jul 13, 2022

I'm running Unity 2022.1.5f1 with URP 13.1.8 and the GitHub version of Boat Attack Water. I'm getting this weird cutoff no matter what settings I use both for URP and Water. I'm using Vulkan with an Nvidia GPU on Fedora 36.
image

@TeamSailEnthusiast
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TeamSailEnthusiast commented Nov 4, 2022

Im having an issue where I cant figure out how to increase the size of that circle of nice waves under the camera, as it looks like you have done here.
I made a new Issue here on the repo, can you please help me there?

@shubham-rgupta
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shubham-rgupta commented May 1, 2023

haivng the same issue when i play the same level twice in android device

@hakanrw
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hakanrw commented Dec 13, 2023

I have the same problem (Windows 11, Unity 2022.3.11f)

@hakanrw
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hakanrw commented Dec 13, 2023

I think there is an issue with the Water.shader. Since a different shader is used for the horizon, it renders. However, the main shader seems to be faulty while building. At least for this unity version.

Screenshot from build:
image

Screenshot from editor:
image

@hakanrw
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hakanrw commented Dec 13, 2023

Dear friends,

After 5+ hours of trying to debug this issue, I found no way to fix the preview-5 version. I tried it with Unity 2021.3 as well, with no luck. Apart from the shading, there is an issue with the resource settings as well.

I can confirm that preview-1 version works without issues on build! Only problem is there is a tiny vertical black line on the horizon, which I fixed by changing my camera settings -> plane limit to 200. This might be an issue with my graphics card, I am not sure.

I believe a commit between preview-1 and preview-2 introduces this bug. preview-1 and the older com.verasl-water-system works without any shader issues on build.

Have a nice day.

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4 participants