Name | Type | Description | Notes |
---|---|---|---|
Symbol | FactionSymbol |
func NewSystemFaction(symbol FactionSymbol, ) *SystemFaction
NewSystemFaction instantiates a new SystemFaction object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewSystemFactionWithDefaults() *SystemFaction
NewSystemFactionWithDefaults instantiates a new SystemFaction object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *SystemFaction) GetSymbol() FactionSymbol
GetSymbol returns the Symbol field if non-nil, zero value otherwise.
func (o *SystemFaction) GetSymbolOk() (*FactionSymbol, bool)
GetSymbolOk returns a tuple with the Symbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SystemFaction) SetSymbol(v FactionSymbol)
SetSymbol sets Symbol field to given value.