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model_get_status_200_response_leaderboards_most_submitted_charts_inner.go
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model_get_status_200_response_leaderboards_most_submitted_charts_inner.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package stc
import (
"encoding/json"
"fmt"
)
// checks if the GetStatus200ResponseLeaderboardsMostSubmittedChartsInner type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GetStatus200ResponseLeaderboardsMostSubmittedChartsInner{}
// GetStatus200ResponseLeaderboardsMostSubmittedChartsInner struct for GetStatus200ResponseLeaderboardsMostSubmittedChartsInner
type GetStatus200ResponseLeaderboardsMostSubmittedChartsInner struct {
// Symbol of the agent.
AgentSymbol string `json:"agentSymbol"`
// Amount of charts done by the agent.
ChartCount int32 `json:"chartCount"`
AdditionalProperties map[string]interface{}
}
type _GetStatus200ResponseLeaderboardsMostSubmittedChartsInner GetStatus200ResponseLeaderboardsMostSubmittedChartsInner
// NewGetStatus200ResponseLeaderboardsMostSubmittedChartsInner instantiates a new GetStatus200ResponseLeaderboardsMostSubmittedChartsInner object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGetStatus200ResponseLeaderboardsMostSubmittedChartsInner(agentSymbol string, chartCount int32) *GetStatus200ResponseLeaderboardsMostSubmittedChartsInner {
this := GetStatus200ResponseLeaderboardsMostSubmittedChartsInner{}
this.AgentSymbol = agentSymbol
this.ChartCount = chartCount
return &this
}
// NewGetStatus200ResponseLeaderboardsMostSubmittedChartsInnerWithDefaults instantiates a new GetStatus200ResponseLeaderboardsMostSubmittedChartsInner object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGetStatus200ResponseLeaderboardsMostSubmittedChartsInnerWithDefaults() *GetStatus200ResponseLeaderboardsMostSubmittedChartsInner {
this := GetStatus200ResponseLeaderboardsMostSubmittedChartsInner{}
return &this
}
// GetAgentSymbol returns the AgentSymbol field value
func (o *GetStatus200ResponseLeaderboardsMostSubmittedChartsInner) GetAgentSymbol() string {
if o == nil {
var ret string
return ret
}
return o.AgentSymbol
}
// GetAgentSymbolOk returns a tuple with the AgentSymbol field value
// and a boolean to check if the value has been set.
func (o *GetStatus200ResponseLeaderboardsMostSubmittedChartsInner) GetAgentSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.AgentSymbol, true
}
// SetAgentSymbol sets field value
func (o *GetStatus200ResponseLeaderboardsMostSubmittedChartsInner) SetAgentSymbol(v string) {
o.AgentSymbol = v
}
// GetChartCount returns the ChartCount field value
func (o *GetStatus200ResponseLeaderboardsMostSubmittedChartsInner) GetChartCount() int32 {
if o == nil {
var ret int32
return ret
}
return o.ChartCount
}
// GetChartCountOk returns a tuple with the ChartCount field value
// and a boolean to check if the value has been set.
func (o *GetStatus200ResponseLeaderboardsMostSubmittedChartsInner) GetChartCountOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.ChartCount, true
}
// SetChartCount sets field value
func (o *GetStatus200ResponseLeaderboardsMostSubmittedChartsInner) SetChartCount(v int32) {
o.ChartCount = v
}
func (o GetStatus200ResponseLeaderboardsMostSubmittedChartsInner) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GetStatus200ResponseLeaderboardsMostSubmittedChartsInner) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["agentSymbol"] = o.AgentSymbol
toSerialize["chartCount"] = o.ChartCount
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *GetStatus200ResponseLeaderboardsMostSubmittedChartsInner) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"agentSymbol",
"chartCount",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varGetStatus200ResponseLeaderboardsMostSubmittedChartsInner := _GetStatus200ResponseLeaderboardsMostSubmittedChartsInner{}
err = json.Unmarshal(data, &varGetStatus200ResponseLeaderboardsMostSubmittedChartsInner)
if err != nil {
return err
}
*o = GetStatus200ResponseLeaderboardsMostSubmittedChartsInner(varGetStatus200ResponseLeaderboardsMostSubmittedChartsInner)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "agentSymbol")
delete(additionalProperties, "chartCount")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableGetStatus200ResponseLeaderboardsMostSubmittedChartsInner struct {
value *GetStatus200ResponseLeaderboardsMostSubmittedChartsInner
isSet bool
}
func (v NullableGetStatus200ResponseLeaderboardsMostSubmittedChartsInner) Get() *GetStatus200ResponseLeaderboardsMostSubmittedChartsInner {
return v.value
}
func (v *NullableGetStatus200ResponseLeaderboardsMostSubmittedChartsInner) Set(val *GetStatus200ResponseLeaderboardsMostSubmittedChartsInner) {
v.value = val
v.isSet = true
}
func (v NullableGetStatus200ResponseLeaderboardsMostSubmittedChartsInner) IsSet() bool {
return v.isSet
}
func (v *NullableGetStatus200ResponseLeaderboardsMostSubmittedChartsInner) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGetStatus200ResponseLeaderboardsMostSubmittedChartsInner(val *GetStatus200ResponseLeaderboardsMostSubmittedChartsInner) *NullableGetStatus200ResponseLeaderboardsMostSubmittedChartsInner {
return &NullableGetStatus200ResponseLeaderboardsMostSubmittedChartsInner{value: val, isSet: true}
}
func (v NullableGetStatus200ResponseLeaderboardsMostSubmittedChartsInner) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGetStatus200ResponseLeaderboardsMostSubmittedChartsInner) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}