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WorkItem.cs
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// ***************************************************************************
// This is free and unencumbered software released into the public domain.
//
// Anyone is free to copy, modify, publish, use, compile, sell, or
// distribute this software, either in source code form or as a compiled
// binary, for any purpose, commercial or non-commercial, and by any
// means.
//
// In jurisdictions that recognize copyright laws, the author or authors
// of this software dedicate any and all copyright interest in the
// software to the public domain. We make this dedication for the benefit
// of the public at large and to the detriment of our heirs and
// successors. We intend this dedication to be an overt act of
// relinquishment in perpetuity of all present and future rights to this
// software under copyright law.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// For more information, please refer to <http://unlicense.org>
// ***************************************************************************
using System.Threading;
namespace ThreadPooling
{
/// <summary>
/// This is a wrapper-class for a work item.
/// </summary>
public class WorkItem
{
private object result;
public bool IsCompleted { get; set; }
internal ThreadPool.WorkItemCallback Delegate { get; set; }
public object DelegateInputParameters { get; set; }
public WorkItemStateTypeless WorkItemStateTypeless { get; set; }
public SingleThreadRunner SingleThreadRunner { get; set; }
/// <summary>
/// Gets or sets the result.
/// </summary>
/// <value>The result.</value>
public object Result
{
get
{
// SpinWait for the workItem to finish.
var spinWait = new SpinWait();
while (!IsCompleted)
{
spinWait.SpinOnce();
Thread.MemoryBarrier();
}
return result;
}
set { result = value; }
}
/// <summary>
/// Initializes a new instance of the <see cref="WorkItem" /> class.
/// </summary>
internal WorkItem()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="WorkItem" /> class.
/// </summary>
internal WorkItem(ThreadPool.WorkItemCallback functionDelegate, object delegateInputParameters)
{
Delegate = functionDelegate;
DelegateInputParameters = delegateInputParameters;
WorkItemStateTypeless = new WorkItemStateTypeless(this);
}
/// <summary>
/// Gets or sets the async callback.
/// </summary>
/// <value>The async callback.</value>
public ThreadPool.CallbackFunction AsyncCallback { get; set; }
}
}