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rig.py
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rig.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 3
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
#
# Copyright (C) 2020-2022 Michael Vigovsky
import logging, json
import bpy # pylint: disable=import-error
from .lib import rigging, utils, drivers
from .common import manager as mm, MorpherCheckOperator
logger = logging.getLogger(__name__)
def add_rig(ui):
m = mm.morpher
conf = m.core.char.armature.get(ui.rig)
if not conf:
raise rigging.RigException("Rig not found")
if (not ui.rig_manual_joints or not ui.rig_manual_weights) and not m.core.check_vertex_count():
raise rigging.RigException(
f"Vertex count mismatch: {len(m.core.obj.data.vertices)} != {len(m.core.char.np_basis)}")
old_handler = m.rig_handler
rig = m.add_rig(conf)
try:
bpy.context.view_layer.objects.active = rig
rigger = m.run_rigger(ui.rig_manual_sculpt, None, ui.rig_manual_joints)
if not ui.rig_manual_weights:
if old_handler:
old_handler.clear_weights()
if m.core.alt_topo:
m.fitter.transfer_weights(m.core.obj, conf.weights_npz)
else:
utils.import_vg(m.core.obj, conf.weights_npz, False)
m.rig_handler.finalize(rigger)
if conf.drivers:
drivers.dimport(
utils.parse_file(m.core.char.path(conf.drivers), json.load, {}), False,
char=m.core.obj, rig=m.rig_handler.obj)
m.rig_handler.obj.data["charmorph_template"] =\
m.core.char.name or m.core.obj.data.get("charmorph_template", "")
m.rig_handler.obj.data["charmorph_rig_type"] = conf.name
m.core.obj.data["charmorph_rig_type"] = conf.name
except Exception:
bpy.data.armatures.remove(rig.data)
raise
if old_handler:
old_handler.delete_rig()
return m.rig_handler.err
class OpRig(MorpherCheckOperator):
bl_idname = "charmorph.rig"
bl_label = "Add Rig"
bl_description = "Add or update character rig"
bl_options = {"UNDO"}
@classmethod
def poll(cls, context):
m = super().poll(context)
return m and m.core.char.armature
def exec(self, _, ui):
t = utils.Timer()
try:
err = add_rig(ui)
if err is not None:
self.report({"ERROR"}, err)
except rigging.RigException as e:
self.report({"ERROR"}, str(e))
return {"CANCELLED"}
t.time("rigging")
mm.recreate_charmorphs()
return {"FINISHED"}
class OpUnrig(MorpherCheckOperator):
bl_idname = "charmorph.unrig"
bl_label = "Remove Rig"
bl_description = "Remove all rigging data from the character and all its assets so you can continue morphing it"
bl_options = {"UNDO"}
@classmethod
def poll(cls, context):
m = super().poll(context)
return m and m.core.obj.find_armature()
def exec(self, _ctx, _ui):
m = mm.morpher
obj = m.core.obj
handler = m.rig_handler
old_rig = m.rig or obj.find_armature()
if old_rig:
if obj.parent is old_rig:
utils.copy_transforms(obj, old_rig)
utils.lock_obj(obj, False)
if handler:
handler.clear_weights()
handler.delete_rig()
elif old_rig:
bpy.data.armatures.remove(old_rig.data)
if "charmorph_rig_type" in obj.data:
del obj.data["charmorph_rig_type"]
mm.recreate_charmorphs()
return {"FINISHED"}
class UIProps:
rig: bpy.props.EnumProperty(
name="Rig",
items=lambda _ui, _ctx: [(name, rig.title, rig.description) for name, rig in mm.morpher.core.char.armature.items()],
description="Rigging options")
rig_manual_sculpt: bpy.props.BoolProperty(
name="Manual edit/sculpt",
default=False,
description="Enable it if you want changes outside CharMorph's morphing panel "
"(i.e. Blender's edit or sculpt mode) to affect character rig")
rig_manual_joints: bpy.props.BoolProperty(
name="Manual joints",
default=False,
description="Use joint_* vertex groups for joint positions")
rig_manual_weights: bpy.props.BoolProperty(
name="Manual weights",
default=False,
description="Use this if you already have manual weight painting for your character")
class CHARMORPH_PT_Rig(bpy.types.Panel):
bl_label = "Rig"
bl_parent_id = "VIEW3D_PT_CharMorph"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_options = {"DEFAULT_CLOSED"}
bl_order = 9
@classmethod
def poll(cls, context):
# FIXME: Allow to unrig even if no rigs available?
return context.mode in ("OBJECT", "POSE") and mm.morpher.core.char.armature
def draw(self, context):
l = self.layout
ui = context.window_manager.charmorph_ui
l.prop(ui, "rig")
l.prop(ui, "rig_manual_sculpt")
l.prop(ui, "rig_manual_joints")
l.prop(ui, "rig_manual_weights")
l.operator("charmorph.rig")
l.operator("charmorph.unrig")
classes = [OpRig, OpUnrig, CHARMORPH_PT_Rig]