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Please allow us to "start Urho.Net without giving it an actual Window Surface to bind to." Allow us to simply set Urho.Net's RenderBuffer Size/Format/etc manually.... and have it simply run the same as if it were bound to a surface, except that it skips the final step of blitting pixels to the surface. Just give us an event that notifies us that a frame is complete, and we'll do the rest.
If you do this, I'll write the wrapper that makes this work with SkiaCanvas inside Xamarin.Forms (and MAUI) for UWP, Android, WPF, and iOS. And then I'll release my code MIT style back to your repository, for use by anyone.
The result is that Urho.Net will then integrate cleanly with ANY .NET app able to show SkiaSharp images.
The text was updated successfully, but these errors were encountered:
Please allow us to "start Urho.Net without giving it an actual Window Surface to bind to." Allow us to simply set Urho.Net's RenderBuffer Size/Format/etc manually.... and have it simply run the same as if it were bound to a surface, except that it skips the final step of blitting pixels to the surface. Just give us an event that notifies us that a frame is complete, and we'll do the rest.
If you do this, I'll write the wrapper that makes this work with SkiaCanvas inside Xamarin.Forms (and MAUI) for UWP, Android, WPF, and iOS. And then I'll release my code MIT style back to your repository, for use by anyone.
The result is that Urho.Net will then integrate cleanly with ANY .NET app able to show SkiaSharp images.
The text was updated successfully, but these errors were encountered: