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Before I go down a rabbit hole exploring whether this is possible, I wanted to ask whether there is any reason why this plugin could not be conceivably compiled for UE4 v4.5.1?
Before you ask, I realize v4.5.1 is miles behind the current version of UE4, but unfortunately I am tied into this version as it is the version of the engine that is used by the game that I mod.
This leads me to another question: Would I encounter any issues in building this plugin for a version of UE4 which is essentially a developer kit for this game? Ie: I don't have access to some of the menus normally present in the standard UE4 editor such as making a new C++ project or C++ class from UE4 itself.
I do have Visual Studio installed, however I'm not a C++ programmer though (I work in web technologies), but can usually follow instructions competently enough when provided.
Basically what I am trying to ask is whether this would be worth my time, or am I likely to bang my head against a brick wall trying to get it to work? Failing all else, would anyone else be able to compile a version for v4.5.1 for me?
Many thanks for any help or advise offered. Keeping my fingers crossed that I can make use of this awesome plugin - it definitely would solve my use case.
The text was updated successfully, but these errors were encountered:
I'm guessing the short answer is no. I took a stab at it myself and I got as far as Generating Headers (after making a few changes) before my ability to decipher the compiler error messages reached its limit. As I mentioned before, I'm not a C++ programmer, so I am pretty surprised I got this far.
If anyone has more experience and would like to take a stab at compiling this plugin for UE 4.5.1 then I would greatly appreciate it.
Before I go down a rabbit hole exploring whether this is possible, I wanted to ask whether there is any reason why this plugin could not be conceivably compiled for UE4 v4.5.1?
Before you ask, I realize v4.5.1 is miles behind the current version of UE4, but unfortunately I am tied into this version as it is the version of the engine that is used by the game that I mod.
This leads me to another question: Would I encounter any issues in building this plugin for a version of UE4 which is essentially a developer kit for this game? Ie: I don't have access to some of the menus normally present in the standard UE4 editor such as making a new C++ project or C++ class from UE4 itself.
I do have Visual Studio installed, however I'm not a C++ programmer though (I work in web technologies), but can usually follow instructions competently enough when provided.
Basically what I am trying to ask is whether this would be worth my time, or am I likely to bang my head against a brick wall trying to get it to work? Failing all else, would anyone else be able to compile a version for v4.5.1 for me?
Many thanks for any help or advise offered. Keeping my fingers crossed that I can make use of this awesome plugin - it definitely would solve my use case.
The text was updated successfully, but these errors were encountered: