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List of Zig Gamedev Projects

Open Source Zig Games

https://github.com/holobeat/zig-wasm-snake

  • The game of snake implemented in zig and running on webassembly.

https://github.com/fabioarnold/zig-gorillas

  • 2-player local multiplayer game. Take turns throwing an exploding banana at each other.

https://github.com/thejoshwolfe/legend-of-swarkland

  • Nethack inspired 2D Simple turn-based action fantasy puzzle sandbox.
  • rougelike

https://github.com/mlarouche/ZigWwiseDemo Discord tag of creator: BaroqueLarouche#7469

  • Sample Application that uses Dear IMGUI, Win32, Direct3D 11 and Audiokinetic Wwise in Zig.
  • all of which are quite popular in game development.

https://github.com/musi-musi/musi-leko/ Discord tag of creator: jadebot#5200

  • voxel-base (think minecraft) style engine
  • early in development
  • made with zig 0.9

https://github.com/JustinRyanH/znake Discord tag of creator: JustJustin#5998

  • Multiple implementations of snake in using zig
  • Has a WASM4 implementation, Has a sokol-zig implementation
  • Implements prime31's zig-ecs for the sokol version

https://github.com/PixelGuys/Stella-Dei Discord tag of creator: Zen1th#3854

  • SimEarth-like sandbox game where you can make and thrive your very own randomly-generated planet
  • uses zalgebra, zigimg, zig-opengl, Zig-Tracy and mach-glfw

Zig Game Frameworks

https://github.com/JonSnowbd/slingworks Discord Tag of creator: Aetherwind#8836

  • missing a few things like gamepad support, but now has a wiki for basic tutorials, and an example game(in development) that shows how to use the various features
  • Slingworks is a 2d Game Engine where you provide the types, and slingworks does all the leg work for generating an editor, and all the windowing/graphics for you, and organized into Entity based scenes that has serialization saving/loading managed for you.
  • Note: currently recommened to use the dev branch instead of master

https://github.com/prime31/zig-gamekit

  • bundled along with zig renderkit, seems to be focused on 2d graphics only
  • uses SDL2 as its only (!) dependency.

https://github.com/prime31/zig-renderkit

  • core library of zig-gamekit

Stephen Gutekanst (@slimsag#2321 on Discord) has been building an engine website: https://hexops.com/mach twitter: https://twitter.com/slimsag github: https://github.com/hexops/mach

  • Mach engine is still in very early stages though it's improving rapidly.
  • Aims to be an all-in-one game engine made in Zig
  • Inspired by Bevy and Our Machinery.

There's also https://github.com/MasterQ32/zero-graphics (from @xq#5894 on Discord)

  • zero-graphics is best at cross-platform 2D / light 3D stuff.

https://github.com/michal-z/zig-gamedev Discord Tag of creator: michalziulek#4304

  • 3D zig framework. Can already do some very impressive stuff, including ray tracing
  • The farthest along project in the ecosystem

https://github.com/Kiakra/Alka Discord Tag of creator: Kiakra#2810

  • Game engine written in zig, compatible with zig version 0.8.0.
  • This engine does provide a toolset for you but generally you have to implement how they work and how should be.
  • Has an ECS

https://github.com/leroycep/seizer Discord Tag of Creator: geemili#6637

https://github.com/zenith391/didot Discord tag of Creator: Zen1th#3854

https://github.com/jack-ji/zplay Discord tag of Creator: jackji#4456

  • 2D simple zig framework intended for game/tool creation
  • currently runs on zig 0.9* main branch

https://github.com/danielabbott/Zig-Game-Engine

  • Made in Zig 0.6
  • 3D OpenGL forward renderer.

https://github.com/fubark/cosmic Discord tag of creator: fubar#8568

https://github.com/bootradev/cupcake Discord tag of creator: bootra#1648

  • an app framework for making small and delicious games! (very wip)
  • WEB FIRST
  • meant for doodling around with game development in zig
  • uses WebGPU

https://github.com/gamercade-io/zig-template Discord tag of creator: TheRealZerve#1134

  • Zig bindings for gamercade
  • gamercade is "The ultimate WASM powered fantasy console and platform"
  • focused on easy implementation of multiplayer for developers, and pushing the boundaries of a fantasy console to its limits

Zig Game UI

https://github.com/JonSnowbd/ZT Discord Tag of creator: Aetherwind#8836

  • A zig-contained library for Windows and Ubuntu that automatically compiles and links ImGui, OpenGL, stb_image, and GLFW into typed packages.
  • ZT will always target the latest dev version of Zig, and will create a branch for stable releases when convenient.
  • More of a UI thing than gamedev, but seems related

Zig Game Dev Adjacent Libraries

https://github.com/prime31/zig-ecs

  • zig rewrite of the popular ECS library Entt.

https://github.com/kooparse/zalgebra

  • Linear algebra library for games and computer graphics.

https://github.com/kooparse/zgltf

  • A glTF 2.0 parser written in Zig, aiming to replace the use of some C/C++ libraries.

Zig Bindings to existing game engines

https://github.com/linuxy/godot-zig

  • zig bindings for Godot 3.4

Zig Game Physics

https://github.com/silversquirl/phyz Discord Tag of creator: squirl#0047

  • 2D game physics engine, still alpha quality

Zig Ports of C Libraries

https://github.com/Guigui220D/zig-sfml-wrapper

  • Zig wrapper for the SFML library

https://github.com/MasterQ32/SDL.zig

  • Zig package that provides you with the means to link SDL2 to your project

https://github.com/Snektron/vulkan-zig

  • Vulkan bindings for Zig

https://github.com/SpexGuy/Zig-Oculus-Quest

  • Oculus Quest and Quest 2 bindings for Zig

https://github.com/hexops/mach-glfw

  • Ziggified GLFW bindings

https://github.com/Not-Nik/raylib-zig

  • Manually tweaked, auto generated raylib bindings for zig.
  • Bindings tested on raylib version 3.7 and Zig 0.9.0-dev
  • Currently only supports a subset of raylib.

Zig Game Art Tools

https://github.com/fabioarnold/MiniPixel

  • tiny pixel art editor made in zig

Zig Game Dev Tutorials

https://dev.to/fabioarnold/setup-zig-for-gamedev-2bmf

  • a step by step guide on how to get started with game development using the Zig programming language on Windows