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Metal Gear Solid V: The Phantom Pain (287700) #124
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This game will need this bug to be fixed in LLVM 7 in order to run on the RADV driver. |
https://llvm.org/viewvc/llvm-project?view=revision&revision=340171 Fixed upstream and patcher says it is being backported to LLVM7 |
seems to play perfectly here too with one caveat - when I start the game there is a message saying it was unable to reach the game's servers. probably same issue as #162 https://gist.github.com/Cuddlypuff/a518019d119623d9a1b7552e284c1f6d |
Metal Gear Solid 5: TPP (287700) Issue transferred from #1131. Crashes on startup. Running Debian 9 EDIT: There was a whitelist request for this game. I'm guessing that it worked for them because they have an nvidia gpu... I'm using an AMD cpu/gpu
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Ubuntu 16.04, NVIDIA GTX 970, Proton 3.7-5 Beta:
^ Unable to connect to online servers NOTE: Frequent screen tearing if Vsync setting is Disabled |
How are you guys launching the game? It complains that "the server is not reachable, check your internet connection". If I try launching the game with Steam in offline mode (or by unplugging my ethernet) as a way to potentially work around this, it states that "Steam is currently in offline mode, for the first launch go in online mode". Tried with both 3.7-3 and 3.7-6 to the same result. |
@dougty - I started the game with default Proton and it just ran. Didn't do anything special on top of that. I did get a network error in the game menu, but I assume this only affects the online components of the game. I was able to spawn and run around in my base (although I didn't try starting a new game) |
Nope, not working on Debian. Characters are completely messed up. Tested on Debian Stretch AMD64 / 390.77 / KDE with locale FR. |
Reborn OS (Arch Linux) When I start the game there is a message saying it was unable to reach the game's servers. |
Hello @jaubin, if possible, please retest with nvidia 396.51 or newer. |
When they're available on Debian I will.
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Le lun., sept. 10, 2018 à 22:58, kisak-valve<notifications@github.com> a écrit :
Hello @jaubin, if possible, please retest with nvidia 396.51 or newer.
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I am also having a connection issue, Manjaro Linux. Any workaround or fix? |
I am also also having a connection issue on solus linux. Any workaround or fix? steam system information: https://hasteb.in/ewapoqal.yaml |
double-checked if anything had changed since my last report since so many people have trouble starting the game, but the game loads fine on my end still (tried with 3.7-6 this time, no difference). I still get the popup at the beginning saying I won't be able to use online features, but I can play the singleplayer game fine. same sysinfo as before |
What do you click when you get the popup? I get "Retry" or "next". Retry just makes the pop-up loop over and over and 'next' leads me to a link which isn't overly helpful because there is nowhere for me to paste the code? (Also, I am using 3.7-6 BETA at this time also, thanks!). I'd like to add a quick edit that the link provided above is of no use to me (or @dougty because it is for a different issue altogether). |
@tunanachos I don't think we're talking about the same popup - I think you're getting the outside-of-game popup that complains about not being able to reach some server, my game starts fine, but then from within the game it warns that I won't have access to the online features (there's no choice after that except to acknowledge it and continue) |
@Cuddlypuff No I don't think we are, I'm aware MGO isn't really viable but that isn't my issue. Me and @dougty cannot launch the game at all, instead (assuming he has the same issue as me) you get a pop-up stating that it cannot connect to servers (I assume DRM?). Is it worth me making a post about this somewhere other than what I've done here? Seems like I am not the only one facing this issue (not to mention it's a bit annoying MGS:V plays so well with Linux+Proton but the DRM is stopping us), forgive my question - I don't often use Github etc, confuses me lol :) |
@tunanachos I think @kisak-valve has been merging issues of the same game under the same report, unless they're officially supported games then they track all separate issues independently. Did you ever start the game on any other platform? I had started the game using Lutris previously, and my Proton session is able to find that cloud save and run from there, so maybe that's where our experience differs? |
Just brainstorming here: For those who have it working, had you launched the game at least once on Windows before? Maybe it does some sort of setup the first time you start it, which doesn't work on Linux. Gave me a warning about inaccessible online mode, but apart from that it works just fine for me on Ubuntu 18.04 with Proton 3.7.6. I had played it on Windows first though, hence my question. |
@DanMan not on windows, but I had started the game previously though Lutris without issues (no idea what versions of wine/dxvk i wouldve been on) |
@Cuddlypuff Thanks for the reply I had a go at installing it with Lutris but that was even more-so uneventful (forgive me, I fail to remember what happened but the abridged version is, it didn't work) . I can reinstall it and maybe try running it in a console and see what the issue is, but as far as I can tell, it's just bypassing/connecting the DRM to the server which is my main issue (Running it purely with Steam+Proton). I wonder if it has anything to do with my WM? I use i3wm and sometimes I feels as if games don't like it.? @DanMan I don't think this is the case, I may be wrong but unless you mean a VM Linux and Windows would be installed in entirely different locations, with different paths - most likely both OS's wouldn't hop over and check the other, if that makes sense? (happy to be wrong on this). |
I've played through the game on windows already. but I reinstalled it for linux. It won't get past downloading Microsoft redistributable |
According to a comment in #162, Proton is based off of wine 3.7 & a large network issue was fixed in 3.9. Perhaps when @Cuddlypuff ran the game first in Lutris with system native wine >3.7, it activated the game's DRM there, so that pre-launch popup doesn't come up anymore when running the game in Proton because it's already activated. I've actually tried the game with wine-staging 3.15 and it plays fine, no such issue, so I'm thinking this is just a case of Proton being based on too old a version of wine. |
Hi @dougty are you now able to play MGS:V without issue now? How did you go about setting it up? Just a usual Wine directory? No extra libs or anything? I can happily redownload it and give it another go, especially if one of the only other people I've found with the same issue as me has now got it working. |
@tunanachos Kinda. It works decently well with wine-staging 3.15 & DXVK 0.71. Lighting is a bit weird but the game launches & plays fine, however it seems to constantly corrupt my saves. I'll play the game without issue for however long I want, but upon launching the game a second time it claims my saves are corrupted and forces me to start from the beginning again. I haven't really put too much effort into debugging this so perhaps someone could get it to work -- though this isn't a Proton issue and should probably be taken up on AppDB instead. There is no network error with wine-staging, but I definitely can't get the game to run in Proton still, even when using the game's compatdata folder as my WINEPREFIX with wine-staging first. Proton always claims that I have no internet connection. I believe Proton will need to be rebased to a newer version of wine in order to fix this. |
Mmm, I might give it a couple of months and see if any progress has been made. I'd rather run it through Proton for simplicity sake and this save-game issue is off-putting to say the least (I have a bunch of Windows games I'm working through at the moment that work great with Proton, so I'm not lost for time killers). I don't know whats worse; being able to play but not save or not being able to play at all... Guess you could just tab out and leave your PC on forever until you're ready to quit lol. Thanks for the reply, I'll see whats happening around Christmas if there isn't much of an update. -Cheers |
For me the colors are extremely washed out in this game. Its runs with very good performance, but the colors are completely off. Arch Linux with Nvidia 440.44 on an Optimus Laptop and Proton 4.11-12. |
With 5.0-3, there is still a problem with the network. I think this line is the most telling.
And then all the following.
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@sakuramboo, I doubt any of these have to do with the constant network issues. NTLM is the protocol to authenticate Windows machines in a local network (file shares), while HttpOnly refers to a feature of cookies that tell a navigator not to accidentally send cookies over HTTP too. |
i change the save path of the game check the video and it's works with me |
MGSV:TPP Crashes after second mission Issue transferred from #4767. Compatibility Report
System Information
I confirm:
SymptomsAfter extracting Miller, the ending cutscene plays, but crashes after attempting to load the next Reproduction
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Hello @SirRolls, |
Looking into it, and trying a few things i cant seem to get it to work on the zen kernel. I'll give it a shot on a stock kernel |
@kisak-valve |
Hello @ThisNekoGuy, please add |
@kisak-valve Sorry for being late to respond |
You can get savegames for many levels here: https://steamcommunity.com/sharedfiles/filedetails/?id=523041722 but
Just sayin'. The game might actually try to detect pirated copies and running it through certain Proton versions might cause a false positive. I've had savegame corruption issues before, like I said further up. But currently it works fine with 6.10-GE-1 for me. Might want to try the 6.3-5 RC, because MGS5 is listed among the improved games. I think there's a video cutscene right after the mission that was mentioned |
Just sayin'. I've had savegame corruption issues before, like I said further
up. But currently it works fine with 6.10-GE-1 for me.
Hi,
There are also some savegame corruption issues in the game after a very
specific mission if you do some specific action. Forgot which one :
https://www.polygon.com/2015/9/8/9276195/metal-gear-solid-5-corrupt-gamesave-bug#:~:text=Konami%20is%20warning%20players%20of,saves%20and%20makes%20them%20unusable.&text=Doing%20so%20can%20trigger%20the,it%20out%20in%20the%20future.
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That particular bug was supposedly fixed a long time ago though: https://www.rockpapershotgun.com/metal-gear-solid-v-quiet-bug For me it happened a lot earlier in the game at 2 different times. |
The games still plays the cutscene in Phantom Limbs at 2 or so fps. Same with the chapter 2 trailer, only time I've noticed it. |
I was revisiting this yesterday, playing on Proton 7.0-4, and I noticed the FMV cutscenes play back at double speed and audio pitch, which, albeit hilarious, is kind of a problem. It's also annoying to reproduce, because the first FMV is after the initial 20+ minute long hospital escape sequence. I switched to GE 7-31, I'll just keep playing and hope I encounter another FMV to test. |
Update: Tested some other Proton versions. In Proton 6.3, the cutscene renders slowly at ~1FPS |
Here's a save file if any developers would like to reproduce the issue faster. |
Still affected in Proton 8.0-2. 😐 |
Interestingly, at the current GE the prerendered cinematic intro to Chapter 1 just got skipped entirely after showing the first frame for about half a second |
Using proton 8.0 or experimental: After a while of playing, there starts to be a micro stuttering every a random number of seconds (every more than 30 seconds) |
Metal gear online - controls don't work Issue transferred from #7458. Compatibility Report
System InformationOn steamdeck
I confirm:
SymptomsThe controls on the steamdeck don't work. The game thinks that is in keyboard and mouse mode. The joysticks don't move the character or allow you to look. Reproduction |
METAL GEAR SOLID V: THE PHANTOM PAIN problems when changing chapters Issue transferred from #7918. Compatibility Report
System Information
I confirm:
Can't cause i've changed chapters now SymptomsThe game breaks or fast forward after doing any mission to change chapters ReproductionJust go to any mission that ends a chapter, things will break or fast forward |
wrong mappings with DualSense (#8068)Attaching logs:
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Arch Linux (4.18.3-arch1-1-ARCH)
NVIDIA GTX 970 (Nvidia 396.54)
Proton 3.7
System Information
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