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Paladins (444090) #1787
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System Information
SymptomsThe game crashed immediately after start. ReproductionJust launch the game. |
System Information
SymptomsKicked out without apparent reason, as if I had exited the match. Might be the anti-hack tool, or a game malfunction. ReproductionEnqueue a deathmatch. Change resolution(?). Enter a deathmatch. Select Viktor. Wait. Edit: it seems I cannot enter the game per se, only menues and champion selection. |
Since the latest steam beta, I'm no longer being kicked from matches immediately after joining them. .NET Framework 4 still needs to be installed through different means since it gets stuck when trying to install it from steam. For people using or not using the steam runtime, I think these are the changes that fixed the issue:
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Can confirm, the game is fully functional now. Casual and ranked queue both works. Needs to install dotnet40 or mono complete via proton tricks to avoid canceling redist installs on every launch. Make sure to set windows version to windows 7 via winecfg after installing dotnet4 though. The sudden reason for the success is probably related to the updated EAC binarys that hi rez shipped with the latest patch. A proton supported EAC maybe? People are reportedly having success with other games (dbfz) by copying over paladins eac binaries to those other games. YMMV |
The game was working fine until today. I've started to get crashes when joining/in a match. I haven't really done any system updates or hardware changes. |
Hello @Unaccounted4, please add |
Game still working fine in my end still. I'm on Manjaro Unstable, LLVM9+Mesa-Git, Linux 4.20.5. (R9 390, amdgpu) |
I ran a verification of the game files and it found 5 files which didn't match. Which was odd since I only did the delete the UE3*.exes from Redist, so at most it should have been 2. In any case, false alarm. My bad! |
Ever since this issue started happening, I've been getting occasional crashes. They usually manifest after playing 2 or 3 rounds but this time I managed to get a log from a crash on the first match I attempted to join. Here's the log: Here are my Steam specs: |
Are you sure you installed .NET Framework 4 properly? The only way I've gotten it to install was by using protontricks, although I did make note that the game started without it. The errors I'm seeing in the log seem to hint at missing dlls in the Proton 3.16 Beta/dist/lib/wine directory, but I don't seem to have those dlls either. |
Yes, this happens both with and without dotnet40 installed. I did ponder that not having .NET installed would cause issues so I decided to try with, as well. Doesn't seem to make a difference, though. I can get the game to crash reliably by playing three matches in a row by just hitting Requeue at the end of each one. Though sometimes, it'll happen on the very first try as well. It is worth mentioning, with .NET installed, I get the AutoReporter.exe window after the crash. It doesn't appear if I delete the UE3*.exe files instead. |
This might be a long shot, but what does winecfg report the windows version to be in the prefix? I'm assuming you're using protontricks. Set it to windows 7 if it's not already, and start the game again. It should then prompt for the installation of two different redistributables. winetricks has workarounds for dotnet40 involving setting the prefix to Windows XP, which interferes with redistributable installation. |
I did notice that output from protontricks and immediately ran protontricks win7 the moment it finished installing dotnet40. So, the game never even started in WinXP mode. I have yet to try completely wiping the game and prefix and reinstalling. I will try that next! Maybe a fresh install will help. |
Alright, so today a bunch of things happened: the Solus repos sync'ed and a bunch of updates came down the pipe, I removed and reinstalled the game, and there were two Steam updates. One or a combination of these seems to have "fixed" whatever was going on. I played 6 matches in a row and no crashes to report. Remains to be seen if this will stay fixed in the near future. |
Paladins is no longer working. Multiplayer match kicks me out to the main menu as soon as the loading screen comes up or when selecting talent. Back to square one on this one. |
I can confirm Kuasha420's post.. Behaving like a EAC kick, but I couldn't say for sure. |
I also Confirm.. Kick to menu. :( |
Confirmed the game is now crashing. Using Fedora 29, Proton 3.16-6 Beta. I've reinstalled the game and it hasn't helped. Used Winetricks to install dotnet40 and that didn't help. I'm going to change the Wine compatibility to Windows 7 instead of XP (default) and see if it helps. Edit: That did not help. CRAP! |
I'm afraid I have to confirm with everyone else. I too am being kicked from matches after about 15 seconds of entry. EAC needs to be snapped from this universe. |
I suspect that the Linux functionality was inadvertently broken on Saturday from a server-side perspective, in preparation of the new patch that enabled Crossplay with XBox One and Nintendo Switch. I have no proof of this, but the timing is suspect. |
It's working for me now |
Really? I'll have to fire it up and test. Is it the futures end update? |
Yes, I don't know why EAC doesn't kick me out aynmore |
Downloading right now. The futures end and the release of the new champion (Atlas) was yesterday I think. Hope this is a sign of future cooperation between Proton and EAC. |
By the way are you testing on proton 3.16 or 4.2? |
4.2 attempted, installed dotnet40 through protontricks. Away she goes. Looks like ProtonDB has plenty of reports to back it up too. See you there champions. Need Healing. |
I define "working" by I can play a game! Thus I'll assume it doesn't work for the moment |
If the problem is that the Paladins developers do not enable playing via Proton in their EAC configuration, this is not a Proton issue. Therefore you need to take this to the Paladins developers (Hi-Rez). |
@atxr @tridoxx @Rabcor @everyoneelse |
@FirephoenixX02 You mean |
I mean 7.1, i tried it with 7.18 but it immediately close after start. |
The game no longer works with ge proton 7-20 |
It never worked with any Versions after GE 7.1 for me. Should work with 7.1 still but it could have changed in an Update. |
I have checked with several versions and the only one that works for me is 6-21-GE-2. Has hi rez announced whether they will officially support proton? another of their games recently became steam deck certified |
Officially Paladins DOES NOT support Proton/Wine it is likely that they just disabled the Anticheat. |
There was a fix in Proton Experimental for getting the game to run: https://github.com/ValveSoftware/Proton/wiki/Changelog#available-in-proton-experimental-as-of-20220622 Here's a video of it running on the Steam Deck: https://youtube.com/watch?v=pHl_98zBG3s Edited for clarity. |
So Proton supports Paladins but does Hi-Rez support Proton? Because Paladins previously also ran fine with Proton, but after an update the Anticheat was enabled again and was broken again. I just don't wan't to download 30GB and delete it in 2-3 Weeks again. |
-Did anyone else notice better graphics with proton experimental than with that old proton ge version? |
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Working mostly fine with Proton Experimental. It has been crashing mid-game a few times. Proton-GE-7.24 seemed to work better (less crashes) but alt-tabbing was not available. Alt Tabbing is working with Proton Experimental. |
I'm not having any luck with it on proton experimental. Looking at loader.log there seems to be an improvment. In the past it would go to download some files for EAC, get a 403 and fail. Now it gets a 200, spends a while failing to download the file and then EAC gives a callback code of 915 (same one it gave in the past). It tries to download from https://download.eac-cdn.com/api/v1/games/112/client/wine64/download/?uuid=some-uuid Going to the same url in my browser downloads a 0 byte file. Any ideas? |
EAC appears to be broken on EAC and Paladins again Issue transferred from #5984. As of writing this, EAC is broken doesn't work anymore on either of these games. |
It seems a bit different from past breakages. Just in that the EAC link returns a 200 status instead of a 403 status. Though I might be going off old data. Was it giving a 200 status last time Paladins worked? |
Think someone might need to change the "playable" Deck rating back to unsupported if EAC is booting people off until this gets fixed, cause I'm seeing alot of reports on protondb bringing this up. |
It was stated numerous times on reddit, Paladins will always work for few days after an update. After those few days EAC starts working as intended, and people get kicked out of matches therefore. |
Is there a workaround to enable eac linux support with paladins? |
There is no workaround. It will most likely work again out of the box for few days after the patch comes out with the new champion. |
The Full RWBY patch was playable though. |
What do you mean by "Full"? |
Seems the issues with paladins isn't from the fact wine or the anti cheat don't support each other, but rather the developer just can't be asked to change it. There are plenty of games that use the same anticheat that don't kick or break with Linux users. Someone feel free to correct me on this but they released support about a year ago now. So it seems either the devs are not updating it or cant be asked to. Whatever the reason unless epic is being misleading it should be as easy as a few clicks. "developers can activate anti-cheat support for Linux via Wine or Proton with just a few clicks in the Epic Online Services Developer Portal" Though seeing as some of the Linux files for EAC seem missing it could be an update that is stopping them. |
Still wonder if Paladins will get bumped back down to unsupported on deck soon, cause the latest version of Proton just dropped and it's still marked as playable for some reason. |
Cross-referencing Valve+Hirez fixing EAC for SMITE that might enable fixing paladins as well: #2208 (comment) |
i use to play paladins every day after work, since i swap to linux i cant enjoy it anymore, i tried overwatch and it doesnt feel the same, i believe Paladins is much better than. |
[EAC][DT_HASH] Paladins EAC always kick in match Issue transferred from #7259. Compatibility Report
System Information
I confirm:
SymptomsBecause GNU LIBC (GLIBC) have dropped DT_HASH a some years ago(Thanks Glibc high stable ABI, thanks thanks thanks), have more than 2 years that Paladins can't work because anticheat kicks during match, for some whatever reason trying build GLIBC with DT_HASH patch not working, idk if is necessary for elftools have be patch for work. |
Compatibility Report
System Information
I confirm:
Symptoms
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