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[TF2] [Linux] Game crashing before Valve intro on wayland with NVIDIA 525.60.11 #4553
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I managed to capture the error. How can i solve this issue please ? Sorry for the lack of information, but i lack of information myself. It just stopped working after the update... |
Exact issue has happened to me on KDE Wayland Arch Linux on NVIDIA, TF2 starts up and then immediately crashes after a few seconds of black screen with no error message when I use NVIDIA (Optimus), it does work on the Integrated Intel GPU. Also just tested it with Portal 1 and it neither launches too on NVIDIA. TF2 and Portal 1 is installed in an external drive, and also I use mastercomfig for TF2 but I removed it and it still crashes. I have the -novid in the launch options and it still causes crashes. SteamLauncherLog.txt Also I think its the same issue that #4574 just posted. |
Same here, unable to launch the game just crashes after a few seconds.. |
For reference, @NotSoMewwo's attached minidump is DUMP_REQUESTED in crashhandler.so (uninteresting) and a SIGSEGV in libnvidia-glcore.so.525.60.11, which reads like a video driver issue. Is anyone seeing this issue with an older NVIDIA driver version? |
[TF2] crash after nvidia update to 525.60.11 and last tf2 update Issue transferred from #4574. OS: Arch After updating TF2 and my Nvidia driver, TF2 started crashing at start, creating a 54~ mb coredump corectldump output and trace:
The steam output was
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I downgraded my NVIDIA drivers to 515.76 in Linux kernel 6.0.12 and it now works. In the meantime, if you want to play TF2 and you are on Arch Linux, get the Arch Linux downgrade package from the AUR |
I confirm that downgrading the nvidia driver to 520.56.60 was enough to make the game run (thanks @NotSoMewwo ) |
I tried to run the game with the latest nvidia driver ( The game started but stops refreshing the screen... I'm starting to think it has something to do with ToGL. |
Issue still occurs. I should also note that launching the game with |
The sdl wayland error happens cuz the sdl dot_so file in the gamefiles is largely outdated. If you download lib32_sdl2 using pacman, and make a symlink from /usr/lib32/sdl2.so to the game bin folders, the issue no longer happens but the game insta crashes. |
Tho i agree: just adding dxvk and a newer sdl driver in the game files would save all the issues we have. It’s literally a free solution. |
My concern with that is the potential of VAC tripping because you're effectively replacing one of the game's libs. |
That's highly probable, but as long as you don't launch a multiplayer game, you should be fine (must be taken with a grain of salt). |
any update on this? |
Nope, both valve and nvidia stay silent about this. |
I have the same issue: KDE, Wayland, 525.60.11, Fedora.
Replacing the game's bundled version of SDL2 by pinning fedora's version and launching with |
Same issue here, on sway, Wayland, Nvidia 525.78.01-1, Arch.
Edit: this is with the options |
Because the version of SDL they use for Gmod and TF2 is too old to have wayland support. |
With nvidia 525.85 still crashing with almost the same problem |
And still no updates from either nvidia or Valve. |
(obligatory "i'm not official") changing the built in library can be a little messy and is not a great way to go about this. a better alternative would be to use the steam runtime's library pinning feature (tutorial here) as that is a lot less likely to cause any VAC triggers. if you want to play it really safe, you can use the runtimes version instead of the one from your system's package manager by symlinking libSDL2 in |
I'm experiencing what appears to be the same issue with both Portals, while also getting obscene amounts of SELinux alerts related to That's on Fedora Linux 36, KDE Plasma 5.26.4 (Wayland), NVIDIA RTX 2060 SUPER (driver 525.85.05). Oh, and Steam Flatpak — if that makes any difference. |
In all honesty, i left the boat and went to team red. I just gave up all hope of changes to this situation. Tho it would be unfair to come here just to say that, so here's a tip: Anyways, it's the end of the line for me. I sincerely hope you all guys will find what you seek. ❤️ |
Current issue still present in latest NVIDIA drivers (525.89.02) |
@SpidFightFR Thanks for the tip and the kind words! The game does work now, though it begins stuttering after a while (fixed by relaunching). And yeah... Mid-range RDNA 3 can't come out soon enough. Anyhow, back to the NoVideo land for now... |
TF2 now runs on wayland with the new driver 530.41.03! The only thing I had to do was to add System information
But I'll still leave ways to fix it, just in case:
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Before upgrading to 530, note that refresh rates higher than 60Hz aren't working. See NVIDIA/open-gpu-kernel-modules#471 |
The issue seems to be fixed so i'll close this issue tab. (i switched to AMD anyways so i can't replicate this issue anyways) |
The game crashes directly to destkop when loading it on wayland. We can hear the valve intro for barely a few milliseconds before closing.
I tried reinstalling the game, removing my launch arguments... Nothing worked...
Thanks by advance for your help !
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