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Maybe we could add FireTarget( "game_round_start" // code )) and that should be called on each round so we can start making more complex gameplay changes without needing AMXX on it.
Like, on each round we can trigger "trigger_changetarget" so when a new round starts, a specific door will be opened and so on each round. (basic usage of this)
This should be added in CHalfLifeMultiplay::RestartRound at the very end. I don't think the career restart code that is executed after this can impact any round restart logic so there should be no need to put it after that.
Maybe we could add FireTarget( "game_round_start" // code )) and that should be called on each round so we can start making more complex gameplay changes without needing AMXX on it.
Like, on each round we can trigger "trigger_changetarget" so when a new round starts, a specific door will be opened and so on each round. (basic usage of this)
This can only be done with AMXX.
Ref:
halflife/dlls/player.cpp
Line 3972 in 5d76170
halflife/dlls/player.cpp
Line 3976 in 5d76170
halflife/dlls/multiplay_gamerules.cpp
Line 613 in 5d76170
halflife/dlls/multiplay_gamerules.cpp
Line 628 in 5d76170
halflife/dlls/multiplay_gamerules.cpp
Line 481 in 5d76170
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