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System Information
Issue Description Exception during initial startup when connected to unity with visual studio.
Steps To Reproduce Steps to reproduce the behavior:
Stops here:
~SteamAudioSource() { mThis.Free(); }
this seems to stop it occuring.
~SteamAudioSource() { if (mThis.IsAllocated) mThis.Free(); }
I belive as Awake is not called in editor (where mThis is created), but object is still created hence trigger destructor.
The text was updated successfully, but these errors were encountered:
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System Information
Issue Description
Exception during initial startup when connected to unity with visual studio.
Steps To Reproduce
Steps to reproduce the behavior:
Stops here:
this seems to stop it occuring.
I belive as Awake is not called in editor (where mThis is created), but object is still created hence trigger destructor.
The text was updated successfully, but these errors were encountered: