Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Goals of VOGL #2

Closed
computerquip opened this issue Mar 13, 2014 · 1 comment
Closed

Goals of VOGL #2

computerquip opened this issue Mar 13, 2014 · 1 comment

Comments

@computerquip
Copy link

What are the goals of VOGL compared to alternatives? I think this should be clearly stated as it may help motivate some people to participate in contribution (including myself ;)).

@mikesart
Copy link
Contributor

Debugging, performance analysis, and driver bug / performance regressions. Primary goal is single frame debugging on Linux(first)/Windows/Mac - this would have helped our game porting efforts immensely and we think it needs to addressed as OpenGL gains more traction.

We would also like to add a mode where the last 10-15 seconds (or so) of the application is recorded to an in-memory round robin buffer. When the user sees a glitch they can hit a hotkey and save that to disk. Making this simple by getting it into the distros and Steam would be fantastic.

There are some great existing tools which do full stream capturing and Valve did put resources for adding single frame / trimming there, but it proved to be extremely difficult. There are also vendor specific tools, but we've generally found that working on other GPUs isn't a priority for them.

mikesart pushed a commit that referenced this issue Mar 21, 2014
cworth-gh pushed a commit that referenced this issue Apr 16, 2014
IanAtLunarG pushed a commit to IanAtLunarG/vogl that referenced this issue May 15, 2014
vMcJohn added a commit that referenced this issue May 21, 2014
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants