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Suicide Car bombs #347
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Possible implementation of vehicle bomber: Take the suicider_create clone that script into something like suicidercar_create |
I was thinking of incorporating something like this with the gbu. but maybe attach it to the car or just have it delete and create bomb effect. I like it attached to the car and then set off. or have it _null attachTo ??? Something new that is based from the suicider_active and have the ai get into car similar to traffic_create |
Someone a few years back came up with something similar null = [BOMBER, 10, "Die!", 1, "MEDIUM", 1, 5, "WEST"] execVM "suicidecarbomb.sqf"; then for possible script: `_car = _this select 0; if(_enemyside == "WEST") then if(_enemyside == "EAST") then if (_possibility > 0) then |
_stalking = [BIS_grpStalkers,BIS_grpPlayer,5,0,{dayTime > 20},[3600,600,0]] spawn BIS_fnc_stalk; and of course make the ai get into car _suicider moveindriver _mycar; Let me know if you guys come up with some better idea. Something tracks distance to target like this example and hunts. I'm sure it's been done for dayz and the like to have AI track and find Players easy. I don't want to research it anymore because in my country US, I'll have black helicopters flying over my house if I do too many google searches. |
Alias came up with an interesting way to have the AI hunt the blufor players. I think it's a pretty common concept, but one worth trying in his kamikaze script. I tried it by rezzing a vehicle with a person in it, Very interesting. http://www.armaholic.com/page.php?id=33096 |
Hi, I modified a car bomb script that I believe incorporated some of the things the original H&M mission did with IED's with putting an actual 'bomb' in the car. The objects are of course specific to that mission but this is just a way it can be implemented: carbomb.sqf:
boomcar.sqf:
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Hello,
Each step give to player a good understanding what is going on. Infortunatly, by nature, a car bomb attacking can't really have a slow step like civilian bombers have. Player will have no way to see the difference between civilian bomber and civilian car, resulting in just more war crime. Also, if the bomb is clearly apparent, players will not have time or enough power to stop the attack. An other way to take adventage of civilian car could be to make civilian try to drive over player. This making the effective impact on player lower due to no big explosion often used in H&M (IED and civilian bomber) but still terrorize the player.
Best regards |
Yea, I was hoping that attaching a barrel object to a car would make it more obvious to player that it is a bomb car. The script could be modified where the explosion only goes off if:
The car can be limited in speed, but in playing a lot of the mission so far: the AI are notoriously bad at driving. An alternative could be the car bomb driver only targets blufor vehicles, or car bomb drivers only target the base and/or FOBs. |
I like this alternative where player will need to protect their FOB or base. |
Idea: How about rez suicide bomber civie and then rez a car and then have him get in and drive at blufor. I do see complications that others have tried in the past with civilian driving at blufor. I think car bombs would be another crazy addition to this mission. Samples of real life situations with bombers seen on funker video https://www.funker530.com/insane-svbied-montage-mosul/ very sad and a good reference video.
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