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CHANGELOG.md

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Unreleased

Added

  • Added support for splines in 3D Viewer node.
  • Added built-in attributes for Mesh object.
  • Added Vertex Group as attribute for Mesh object.
  • Added Scene Changed auto execution option.
  • Added full ADSR (Attack, Delay, Sustain, Release) envelope to Evaluate MIDI Track node.
  • Added velocity sensitivity to Evaluate MIDI Track node.
  • Added Container Type advanced option to object instancer node.
  • Added Evaluate FCurves Transforms node.
  • Added Lamp Input and Lamp Output nodes.

Fixed

  • Fixed Mesh Object Input node custom attribute reading with enabled modifiers.
  • Fixed Insert Vertex Group node.
  • Fixed Convert node when converting to Action.
  • Fixed Object Action Output node for Actions with named attributes.
  • Fixed Object Action Output nodes overwriting Custom Property types.
  • Fixed failing dialogs after recent API change.
  • Fixed wrong MIDI tempo map computation.
  • Fixed exception due to outdated invoke nodes of removed subprograms.
  • Fixed Grease Pencil Nodes for API changes.
  • Fixed missing output for input list nodes.
  • Fixed error when using multiple subprogram nodes.

Changed

  • Vectorized Float To Text node.
  • Adjust default colors of nodes to match the new default theme.
  • Optimize execution unit setup time.
  • Vectorized Get Spline Length node.
  • Avoid unnecessary updates caused by Object Visibility Output node.
  • Avoid unnecessary updates caused by Viewer node.

2.2.2 (16 August 2021)

Added

  • Added MIDI parser library.
  • Added MIDI Track data structure.
  • Added MIDI Note data structure.
  • Added MIDI file reader utility.
  • Added MIDI Note socket.
  • Added MIDI Track socket.
  • Added MIDI File Reader node.
  • Added MIDI Track Info node.
  • Added MIDI Note Info node.
  • Added Evaluate MIDI Track node.
  • Added Vertices and Edges output to Line Mesh node.
  • Added Evaluate Object node.
  • Added Start Time to Animate Data nodes.
  • Added Plane-Axis for Circle mode in Distribute Matrices node.
  • Added Material By Name node.
  • Added Apply Modifiers input to the Splines From Object node.
  • Added Copy Animation Nodes Tree operator.
  • Added Vectorization Type option to Set Spline Radius node.
  • Added Taper Mode input to Curve Object Output node.
  • Added Evaluate Object option to Object Attribute Input node.
  • Added Attribute data type, and Custom Attribute nodes.
  • Added Bevel Spline node.
  • Added Hexagonal Grid in Distribute Matrices node.
  • Added Index output to Max and Min operatins in Numbers List Math node.
  • Added search aliases for Numbers List Math node operations.
  • Added Clamp Falloff node.

Fixed

  • Fixed ID Key distance sorting.
  • Fixed nodetree.execute method in background mode.
  • Fixed wrong types in Get Struct List Elements node.
  • Fixed mesh generation methods.
  • Fixed Mix Data node for zero length lists.
  • Fixed conflicts with the Node Wrangler add-on keymap.
  • Fixed incorrect file loading of Shape Key sockets.
  • Fixed vectorized Spline Falloff node.
  • Fixed random crashes in Mesh Object Output node.

Changed

  • Removed Deform and Scene inputs from Bmesh From Object node.
  • Vectorized Convert Rotations node.
  • Vectorized Delay Time node.
  • Corrected mesh components' order and names.
  • Skip selection sorting if no node tree exist.
  • Vectorized Animate Data node.
  • Removed Update Object Matrices node.
  • The output of the Get Selected Objects node is no longer ordered.
  • Selection order now need to be recorded for Integer ID Keys.
  • Splines can now be computed from Text objects.
  • Support curve objects in Shade Object Smooth node.
  • Vectorized Matrix input of Transform Vector node.
  • Vectorized Transform Spline node.
  • Vectorized Transform Matrix node.
  • Remove clamping from the inputs of the Random Falloff node.
  • Support FLIP particle systems in the Particles Data node.
  • Vectorized Point Distance Falloff node.
  • Added Is Used property to the value socket in the Attribute Output node.

2.2.1 (13 January 2021)

Added

  • Added Filter Material List By Name node.
  • Added Change GP Stroke Direction node.
  • Added create list option to the Random Quaternion node.
  • Added Random Boolean node.
  • Added Random Color node.
  • Added Find Shortest Path node.
  • Added Compare Numbers node.
  • Added Copy Object Modifiers node.
  • Added Export Headers option to the setup script.
  • Added Indices output to Get Random List Elements node.
  • Added Overlay mode to Mix Falloff node.
  • Added Spline mode to Distribute Matrices node.
  • Added Fill Caps option to Curve Object Output node.
  • Added Bevel Mode option to Curve Object Output node.
  • Added Parameter option to Spline Falloff node.
  • Added Wrap Parameters option to Evaluate Spline node.
  • Added Matrix output to the Evaluate Spline node.
  • Added search tags for Distribute Matrices node.
  • Added material index to spline structure.
  • Added Height and Interpolation inputs to Spiral in Distribute Matrices node.
  • Added Center and Direction options to Linear in Distribute Matrices node.
  • Added Range Step option to Evaluate Spline node.

Fixed

  • Fixed nextBoolean method for XoShiRo256StarStar generators.
  • Fixed OpenGL fragment shaders on Core contexts.
  • Fixed triangulateMesh method of Mesh.
  • Fixed freeze in Is Inside Volume node.
  • Fixed Grease Pencil Nodes for API changes.
  • Fixed Wiggle Action node when channel is not a valid identifier.

Changed

  • Vectorized Mix nodes.
  • Use slerp in the Mix Quaternions node.
  • Vectorized Convert Angle node.
  • Vectorized Vector Dot Product node.
  • Socket enable/disable option for Shade Object Smooth node.
  • Support undo for node operators.
  • Increased default spline resolution for Spline nodes.
  • Remove redundant attribute setting in Object Instancer node.
  • Vectorized Offset Splines node.

2.2.0 (01 September 2020)

Added

  • Added an option to hide subprogram sockets by default.
  • Added default values for Script subprogram inputs.
  • Added subtract method to the Mix Falloff node.
  • Added order weight option for Viewport Input node.
  • Added regular polygons mesh generators menu and search entries.
  • Added curve dimensions option to the Separate Text node.
  • Added matrices output in Mesh Points Scatter node.
  • Added edges mode in Mesh Points Scatter node.
  • Added Vertex Color Fill attribute to GP strokes.
  • Added Radial Falloff node.
  • Added Radial mode to Object Controller Falloff node.
  • Added Create Trigger operator to Object Controller Falloff node.
  • Added Extract Matrix Basis node.
  • Added Normals output in Mesh Points Scatter node.
  • Added Interpolation input to Remap Falloff node.
  • Added Decompose Text node to menu.
  • Added Repeat List Elements node.
  • Added Material Indices to Mesh structure.
  • Added Material Indices output to Bmesh Mesh Data node.
  • Added Material Indices input to Combine Mesh node.
  • Added implicit conversion from Polygon Indices List to Integer List.
  • Added Insert List Element node.
  • Added option to remove Channel in Wiggle Action node.
  • Added Curvature output to Evaluate Spline node.
  • Added Interpolation input to Float Range node.
  • Added Mesh Falloff node.
  • Added Object property to BVH Tree socket.

Fixed

  • Fixed the Make ELement Copies option in the Repeat List node.
  • Fixed the Map Range node when the input max is less than input min.
  • Fixed Sound nodes when scene fps base is not one.

Changed

  • Removed Material Indices input from Mesh Object Output node.
  • Vectorized Separate Color node.
  • Vectorized Separate Quaternion node.
  • Vectorized Combine Quaternion node.
  • Replaced the inputs of the mesh Construct BVH Tree node with a mesh.

2.1

2.1.8 (08 August 2020)

Added

  • Added GP Stroke From Spline node.
  • Added Spline From GP Stroke node.
  • Added Offset GP Stroke node.
  • Added Polygon Indices List to Edge Indices List link conversion.
  • Added Offset Spline Node.
  • Added Grease Pencil type to the Object Instancer node.
  • Added List to Element link conversion.
  • Added GP sockets link conversions.
  • Added input range to Remap Falloff node.
  • Added Bmesh Invert Normals node.
  • Added Object Material Input node.
  • Added Vector Noise node to the node menu.
  • Added Use Spline Radius option in Spline Falloff node.
  • Added Calculate Loose Edges option in Mesh Object Output node.
  • Added XoShiRo256 random number generators.
  • Added mesh Triangulation methods and Triangulate Mesh node.
  • Added Mesh Points Scatter node.
  • Added support for 2D vectors in 3D viewer node.

Fixed

  • Fixed Decompose Text node for fonts relative path.
  • Fixed fatal error when using replicate nodes.
  • Fixed crash upon updating the Separate Text node when main collection is hidden.
  • Fixed the New Text Block operator in the script node.
  • Fixed enum callbacks by caching them.
  • Fixed the Triangulate BMesh node.
  • Fixed smooth sound spectrum evaluation.
  • Fixed the None material issue of the Material Output node.
  • Fixed the Cycles Material Output node.
  • Fixed incompatible declaration in getTrimmedCopy_LowLevel method.
  • Fixed Grease Pencil nodes for latest Blender API changes.
  • Fixed Project Point On Line distance output.
  • Fixed missing UV and vertex colors in the Transform Mesh node.
  • Fixed bad splines during rendering and baking.
  • Fixed the spiral method in the Distribute Matrices node for negative amounts.
  • Fixed the output of Set GP Stroke Attributes node for hardness-list input.
  • Fixed Object Action Output node when action contain bad channels.
  • Fixed Mesh From Spline node when Closed Shape and Cap Ends are enabled.
  • Fixed wrong sign in scale for matrix list in Decomposed Matrix node.
  • Fixed bad link conversions between Object and Shape Key sockets.

Changed

  • Vectorized the Tilt Spline node.
  • Instancer node objects are now removed regardless of their numbers of users.
  • Return empty spline from Trim Spline node if start and end are equal.
  • Migrate CI/CD pipeline to Github Workflows.
  • Moved Problems panel to UI region.
  • Add CI/CD build for Python 3.8 on Linux.
  • Rename the Sort node as Sort Numbers node.

2.1.7 (22 February 2020)

Added

  • Added GP Object Input node.
  • Added GP Layer Info node.
  • Added GP Frame Info node.
  • Added GP Stroke Info node.
  • Added GP Stroke From Points node.
  • Added GP Frame From Strokes node.
  • Added GP Layer From Frames node.
  • Added GP Object Output node.
  • Added Change Spline Direction node.
  • Added Transform GP Layer node.
  • Added Replicate GP Stroke node.
  • Added Transform GP Stoke node.
  • Added Set GP Layer Attributes node.
  • Added Set GP Stroke Attributes node.
  • Added GP Material Output node.
  • Added GP Object Material Output node.
  • Added Replicate GP Layer node.
  • Added Offset GP Layer Frames node.
  • Added Set Edge Crease node.
  • Added Set Polygon Material Index node.
  • Added Deep Copy option to the Copy Object Data node.
  • Added Decompose Text node.
  • Added Object Color Output node.

Fixed

  • Fixed the Splines From Branches algorithm for closed loops.
  • Fixed auto execution when the node tree is refreshed during animation.
  • Fixed the Distribute Matrices node for the Spiral option.
  • Fixed VirtualPyList for singleton lists.
  • Fixed error due to duplication of nodes with code effects.
  • Fixed unexpected results and crashes during exporting.
  • Fixed enum identifiers that had spaces.

Changed

  • Optimized the Object Instancer node.
  • Make all numeric types comparable.
  • Vectorized Combine Color node.
  • Replace the Font socket pick operator with a Load Font operator.
  • Moved panels from the Tool region to the UI region.

2.1.6 (30 January 2020)

Added

  • Added Set Vertex Weight node.
  • Added CList and VirtualList for colors.
  • Added Get Vertex Color Layer node.
  • Added Insert Vertex Color Layer node.
  • Added Get Linked Vertices node.
  • Added Set Bevel Vertex Weight node.
  • Added Set Bevel Edge Weight node.
  • Added Vector 2D and Vector 2D List sockets.
  • Added VirtualVector2DList structure.
  • Added Get UV Map node.
  • Added Insert UV Map node.
  • Added Set UV Map node.

Fixed

  • Fixed sound nodes when sounds are packed in the blend file.
  • Fixed the Frame Rate output of the Time Info node.
  • Fixed sound evaluation when sound sequences are cut.
  • Fixed Set Vertex Color node when alpha value change.
  • Fixed time measurement. time.clock() was removed in python 3.8.
  • Fixed the Node Editor's HUD position.
  • Fixed Curve Interpolation node.
  • Fixed the name output in the Mesh Object Input node.
  • Fixed Slice List node for negative start index in Length mode.
  • Fixed duplication of the Curve Interpolation node.
  • Fixed the Ensure Animation Data option in the Mesh Object Output node.
  • Fixed crashes during rendering and exporting.
  • Fixed inconsistency between viewport, renders, and exports.

Changed

  • Allow getting items from virtual lists in Python.
  • Allow choosing alpha in Color socket.
  • Update initialization error messages.
  • Normalize Quaternion in the Combine Quaternion node.
  • Normalize Quaternion in the Convert Rotations node.
  • Vectorized Set Vertex Color node and color modes are added.
  • Linux and MacOS are now release builds. They were debug builds.
  • Added Points mode to the Line Mesh node.
  • Added the __repr__ function for spline.

2.1.5 (12 October 2019)

Added

  • Added Include End Point option to the Float Range node.
  • Added collection option to Execution Triggers.
  • Added Sound Falloff node.
  • Added Subprograms to the search menu.
  • Added missing nodes to the node menu
  • Added Collection Operations node.
  • Added Rotations output to the Particles Data node.

Fixed

  • Fixed the Sort node for Windows users.
  • Fixed bad path resolution in the Set Keyframe node.
  • Fixed Convert Plane Type node.
  • Fixed ReturnDefaultsOnExceptionCodeEffect and Get Struct node.
  • Fixed the fromFloatList method of the 3DVectorList structure.
  • Fixed double period in the description of some properties.
  • Fixed Material Output node's color output.
  • Fixed Create Execution Trigger operators.
  • Fixed getSelectedObjectNames function.
  • Fixed crash on context view_layer access and Get Selected Objects node.
  • Fixed Separate Text Object node.
  • Fixed Time Code node.
  • Fixed: Fails when trying to rename an object.
  • Fixed baking for Text Object Output node.
  • Fixed the Offset Vertices and Offset Polygons nodes. Copy the input mesh if needed.
  • Fixed crash upon linking to a Script node
  • Fixed bad precision in the Wiggle Falloff node.
  • Fixed header alignment for the Subprograms menu and the Remove node tree operator.

Changed

  • Redesigned Execution Triggers UI.
  • Allow multiple comma-separated data paths per Execution Trigger.
  • Replaced colored icons in the Node Menu to be more uniform.
  • Started following Blender's class naming conventions.
  • Made dependent nodes unsearchable like Loop Generator and Group Output nodes.
  • Changed location of Animation Nodes to Animation Nodes Editor.
  • Allow the spline radius to affect the object's scale in the Follow Spline Action.
  • Vectorized the Number Wiggle, Euler Wiggle, and Quaternion Wiggle nodes.
  • Inform the user that no Viewport Input node exists in the Data Input panel.

2.1.4 (6 March 2019)

Added

  • Added new sound system for Sound nodes.
  • Added Vectors output and Center options for Distribute Matrices node.
  • Added Object Material Output and Material Output nodes.
  • Added error handling code when sound files don't exist on disk.
  • Added Viewport Input node.

Fixed

  • Fixed toggleObjectVisibilty function.
  • Fixed Bake To Keyframes operator.
  • Fixed Separate Text Object node.
  • Fixed Compose Matrix node.
  • Fixed getSoundData function, and changed a default value.
  • Fixed Wiggle Action node.
  • Fixed Mesh Object Input node.
  • Fixed Vectorized sockets stop automatic conversion upon duplication.
  • Fixed Sort node.

Changed

  • Add objects to a container collection in Object Instancer node.
  • Automatically unlink objects by calling remove in Object Instancer node.
  • Limit count input in Vector Wiggle node.

2.1.3 (15 December 2018)

Added

  • Added Spline Per Branch option to Splines From Edges node.
  • Added more troubleshooting info upon unsuccessful installation of the add-on.
  • Added Combine Mesh node to the menu.
  • Added Collection Info node.
  • Added Sort node.
  • Added BOTTOM_BASELINE align option in Text Object Output node.

Fixed

  • Fixed the node menu.
  • Fixed UV Maps.
  • Fixed UI Split.
  • Fixed Spline Normals.
  • Fixed no tabs in the left sidebar (tools panel) anymore.
  • Fixed node editor HUD position.
  • Fixed Create Auto Execution Trigger operator.
  • Fixed Transform Vector node.
  • Fixed Quaternion Math node.
  • Fixed Quaternion List Combine node.
  • Fixed *Separate Text Object WIP. Poll fails.
  • Fixed Set Vertex Color node.
  • Fixed Get Selected Objects node.
  • Fixed Transform Object node.
  • Fixed Armature Info node.
  • Fixed Spline Revolve node.

Changed

  • Port Animation Nodes to Blender 2.8.
  • Move ID and Input Data panels to UI menu.
  • Change editor name to Animation Nodes.
  • Enable error border.
  • Removed Objects From Group and Set Layer Visibility nodes.
  • Updated Object Visibility Input/Output nodes.
  • Removed Object Group generic nodes.
  • Move Advanced Node Settings to Node category.
  • Refactor 3D viewer node.

2.1.2 (8 April 2018)

Added

  • Added J, K and M outputs to L System node.
  • Added String output to L System node.
  • Added Frame Current Network operator in the pie menu.

Fixed

  • Fixed sound baking.
  • Fixed Evaluate Falloff node with matrices.
  • Fixed Separate Text Object node crash when clicking on update.

Changed

  • Remove unknown sockets from undefined nodes.

2.1.1 (25 March 2018)

Added

  • Added Action From Object node.
  • Added Constant Action node.
  • Added Wiggle Location Action node.
  • Added Object Action Output node.
  • Added Delay Action node.
  • Added Follow Spline Action node.
  • Added Overlay Action node.
  • Added Normals and Tilt for Spline nodes.
  • Added new error handing mechanism for nodes.
  • Added compilation support for MAC OS.
  • Added Vector Noise node.
  • Added Noise Falloff node.
  • Added Action support in Offset Matrix node.
  • Added Chain Action node.
  • Added Action Viewer node.
  • Added mesh validation checks for mesh nodes.
  • Added UV Maps support for mesh object.
  • Added Mesh Info node.
  • Added output mesh object in Cylinder Mesh node.
  • Added Circle node.
  • Added custom pivot options in Transform Polygons node.
  • Added Transform Mesh node.
  • Added Evaluate Sound node in menu.
  • Added support for auto insert in Mesh and Vector List, and Matrix List and Vector List.
  • Added Polygon and Spiral mode in Distribute Matrices node.
  • Added Tilt Spline and Mesh From Spline nodes.
  • Added Cap Ends option in Mesh from Spline node.
  • Added L System node.

Fixed

  • Fixed zero division in case of Geometry nodes.
  • Fixed wrong input name of Project Point On Plane node.
  • Fixed preferences class name for Blender 2.79.
  • Fixed Spline trimming.
  • Fixed Bezier Spline projection.
  • Fixed compilation on Linux and fast Noise Wraper.
  • Fixed Evaluate Falloff node.
  • Fixed spelling in the error message for missing NumPy.
  • Fixed Object Transforms Output node outputs nothing.

Changed

  • Show the file path when there is an error in the file.
  • Removed Scale and Translation Matrix nodes, which are now part of Compose Matrix node.
  • Replace Rotation Matrix node with Axis Rotation Matrix node.
  • Updated default conf.json file to version Blender 2.79.
  • Joined Get Spline Samples node into Evaluate Spline node.
  • Vectorized the Vector Angle node.
  • Better handles for straight Bezier segments.
  • Removed Barycentric Transform node.
  • Implemented list evaluation for falloffs which roughly 30% speedup the falloff nodes.
  • Improved the Mesh Input, Replicate Mesh, Edge to Tube nodes.
  • Changed functionality of the Transform Polygons node.
  • Removed Prepare Polygon Transforms node.
  • Speedup Transform Polygons node.
  • Speedup Edges of Polygons node.
  • Removed Separate Mesh Data node.
  • Vectorized Combine Euler node.
  • Transform Polygons node supports 3 basis modes.
  • Renamed the modes of the Transform Polygons node.
  • Removed the Mesh Data From Object and Object Mesh Data nodes.
  • Choose edge based on distance in Extract Polygons Transforms node.
  • Removed the Replicate Mesh node, replaced by Transform Mesh node.
  • Mesh generation nodes now only output a mesh.
  • Renamed Transform Polygons node to Offset Polygons node.
  • Vectorized Replace Text node.
  • Allowed to skip mesh validation in Combine Mesh Data node.

2.1.0 (17 August 2017)

Added

  • Added the Unity Triangle node.
  • Added a flag to copy the add-on to the path specified in the conf.json file.
  • Added Virtual Lists.
  • Added Compose Matrix node.

Fixed

  • Fixed double frame update.
  • Fixed PermissionError during copying the add-on at the specified path.

Changed

  • Raise exception when the folder has a wrong name for add-on installation.
  • Show degrees instead of radians in Viewer node.
  • Vectorized the Separate Euler node.
  • Removed the different frame options from Object Transforms Output node.
  • Allow custom default list element when vectorized list input is empty.
  • Allow lists with different lengths in Float Math node.
  • Removed Reference (Basis) key from Shape Key list.
  • Cythonized and Vectorized Line Plane Intersection node.
  • Cythonized and Vectorized Intersect Line Sphere node.
  • Cythonized and Vectorized Plane Plane Intersection node.
  • Cythonized and Vectorized Intersect Sphere Plane node.
  • Cythonized and Vectorized Intersect Sphere Sphere node.
  • Cythonized and Vectorized Project Point On Line node.
  • Cythonized and Vectorized Project Point On Plane node.
  • Bring back 0.8 transparency for vectorized sockets.