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Simulator Regions Nuances #12

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agilgur5 opened this issue Dec 8, 2014 · 1 comment
Open

Simulator Regions Nuances #12

agilgur5 opened this issue Dec 8, 2014 · 1 comment
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kind: feature New feature or request scope: Simulator Related to the Simulator

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@agilgur5
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agilgur5 commented Dec 8, 2014

Obstacles should actually be made into obstacles (boxes?). Everything in the 'boundary' but not in something else should be in the 'others' region. There should be "walls" around the 'boundary' as well so the car doesn't fall into the abyss
Not sure what to do about empty spots in the regions though (spots that just haven't been filled) or holes.

@agilgur5 agilgur5 added the scope: Simulator Related to the Simulator label Dec 12, 2015
@agilgur5
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Any region named 'wallX' where 'X' is a number should also be treated as a wall. Note this requires #31 to actually do as the decomposed regions don't have walls or boundaries

@agilgur5 agilgur5 added the kind: feature New feature or request label Jan 5, 2024
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Labels
kind: feature New feature or request scope: Simulator Related to the Simulator
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