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ZFE8_FebuilderSkillsysSGW.event
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ZFE8_FebuilderSkillsysSGW.event
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#define SKILLSYS_INSTALLED
#define IconOrrValue 0x0 // if using a skillsys version past may 2020, make this 0x100
#define STRMAG_INSTALLED
#include ".FE8_Installer.event"
#define RandomizerRam 0x30017AC // alternative: 8 bytes of Valni records
PUSH
ORG $1EFB87C
Skill_Getter:
POP
// skill icons don't appear in SGW when installed *shrugs*
/* only for specific version of skillsys
PUSH
ORG $some address
prMaxHPGetter:
POP
*/
prConGetter:
prAidGetter:
prMovGetter:
Growth_Getter_Table:
//Skill_Getter:
Get_Hp_Growth:
Get_Str_Growth:
Get_Skl_Growth:
Get_Spd_Growth:
Get_Luk_Growth:
Get_Def_Growth:
Get_Res_Growth:
prMaxHPGetter:
prMagGetter:
Get_Mag_Growth:
WORD 0 // this works
//#endif
// Skillsys conflicts - mostly strmag / leveling, loading, & stat screen related
//ORG $4bf0
//POIN PutNumberBonus // conflict
//ORG $17d3c
//POIN UnitInitFromDefinition // 17D7C conflict
//ORG $17fc4
//POIN UnitAutolevelCore // 1802C conflict
//ORG $181c8
//POIN UnitCheckStatCaps // 18280 conflict
//ORG $2ba28
//POIN CheckBattleUnitLevelUp // conflict
//ORG $2bf24
//POIN CheckBattleUnitStatCaps // 2C008 conflict
//ORG $3b994
//POIN AiGetChestUnlockItemSlot // 3b9d0 conflict
//ORG $87184
//POIN DisplayPage0 // conflict
//ORG $88384
//POIN PageNumCtrl_DisplayBlinkIcons // conflict
//ORG $17e34
//POIN UnitLoadStatsFromCharacter // 17e5c conflict