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HarvesterUnit= is a list, but the AI only fetches the first item when figuring out whether it needs to build harvesters (and which harvester to build). This makes it impossible to properly support different harvesters for different factions so that the AI would also utilize the correct harvester for each faction.
I would say this is more of a modding bug-fix than a new feature. The programmers expected only one entry in the RULES.INI, so correcting the code to search the vector array just like Red Alert 2 does is the best approach.
Description:
HarvesterUnit=
is a list, but the AI only fetches the first item when figuring out whether it needs to build harvesters (and which harvester to build). This makes it impossible to properly support different harvesters for different factions so that the AI would also utilize the correct harvester for each faction.Additional Files:
Fixed in CnCNet ts-patches: https://github.com/CnCNet/ts-patches/blob/master/src/mods/buildconst_harvesterunit_baseunit.asm
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