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However, as stated in the hack's comments, the hack makes the game replace the unit pointed to by BaseUnit= by a fitting replacement from the HarvesterUnit= list each time the actual base unit is being created. It would be better if BaseUnit= supported a list instead of having this work-around for it.
The text was updated successfully, but these errors were encountered:
I would say this is more of a modding bug-fix than a new feature. The programmers expected only one entry in the RULES.INI, so correcting the code to search the vector array just like Red Alert 2 does is the best approach.
Description:
BaseUnit=
only accepts a single entry, which makes it impossible to give different factions different (starting) MCVs without tricky workarounds.Additional Files:
Kind-of fixed in CnCNet ts-patches: https://github.com/CnCNet/ts-patches/blob/master/src/mods/buildconst_harvesterunit_baseunit.asm
However, as stated in the hack's comments, the hack makes the game replace the unit pointed to by
BaseUnit=
by a fitting replacement from theHarvesterUnit=
list each time the actual base unit is being created. It would be better ifBaseUnit=
supported a list instead of having this work-around for it.The text was updated successfully, but these errors were encountered: