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Your units and defensive buildings do not automatically fire at armed, hostile objects of the Neutral house (like Visceroids). This, for example, allows Visceroids to cause major damage to your base while your defenses are just ignoring them, which is annoying for the majority of players.
Implementation Concers:
Some high-level players on CnCNet might dislike auto-fire, but it's generally considered a major QoL improvement among modders. It might be necessary to make this a toggleable option (like it already is on ts-patches).
Only neutral units with weapons should be targeted automatically; your units should still not automatically open fire at civilians and other unarmed objects of the Neutral house.
Description:
Your units and defensive buildings do not automatically fire at armed, hostile objects of the Neutral house (like Visceroids). This, for example, allows Visceroids to cause major damage to your base while your defenses are just ignoring them, which is annoying for the majority of players.
Implementation Concers:
Some high-level players on CnCNet might dislike auto-fire, but it's generally considered a major QoL improvement among modders. It might be necessary to make this a toggleable option (like it already is on ts-patches).
Only neutral units with weapons should be targeted automatically; your units should still not automatically open fire at civilians and other unarmed objects of the Neutral house.
Additional Files:
This is implemented in ts-patches: https://github.com/CnCNet/ts-patches/blob/master/src/attack_neutral_units.asm
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