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[Vanilla Bug] Neutral units with weapons are not attacked automatically #24

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Rampastring opened this issue May 6, 2021 · 0 comments · May be fixed by #1122
Open

[Vanilla Bug] Neutral units with weapons are not attacked automatically #24

Rampastring opened this issue May 6, 2021 · 0 comments · May be fixed by #1122
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vanilla-bug Something isn't working in the original game
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@Rampastring
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Description:

Your units and defensive buildings do not automatically fire at armed, hostile objects of the Neutral house (like Visceroids). This, for example, allows Visceroids to cause major damage to your base while your defenses are just ignoring them, which is annoying for the majority of players.

Implementation Concers:

Some high-level players on CnCNet might dislike auto-fire, but it's generally considered a major QoL improvement among modders. It might be necessary to make this a toggleable option (like it already is on ts-patches).

Only neutral units with weapons should be targeted automatically; your units should still not automatically open fire at civilians and other unarmed objects of the Neutral house.

Additional Files:

This is implemented in ts-patches: https://github.com/CnCNet/ts-patches/blob/master/src/attack_neutral_units.asm

@Rampastring Rampastring added the vanilla-bug Something isn't working in the original game label May 6, 2021
@CCHyper CCHyper added this to the TS-Patches milestone May 11, 2021
@CCHyper CCHyper self-assigned this Dec 14, 2021
@CCHyper CCHyper removed their assignment Oct 7, 2024
@ZivDero ZivDero linked a pull request Nov 9, 2024 that will close this issue
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