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I used the GitHub search to find a similar issue and didn't find it.
I have attached as much information as possible (screenshots, debug and exception logs, etc).
Description
There is a unit mission called Ambush which does nothing useful. A unit set to this mode will lie motionless and unresponsive until attacked, after which it will pursue the attacker.
According to TD and RA source code, an AI unit set to this mission should hunt down enemies when it's discovered. However, there's a typo in the code which prevents this from working. It's likely TS has the same issue.
Required Code (optional)
No response
Steps To Reproduce
Using the attached test map, move your infantry unit to the left until the enemy infantry unit is discovered.
Expected Behaviour
The enemy unit should go to Hunt mode and pursue your unit.
Actual Behaviour
The AI unit remains motionless and unresponsive.
Additional Context
gdi1a.zip
Extract this map to your TS folder and start the GDI campaign.
The text was updated successfully, but these errors were encountered:
First Check
Description
There is a unit mission called
Ambush
which does nothing useful. A unit set to this mode will lie motionless and unresponsive until attacked, after which it will pursue the attacker.According to TD and RA source code, an AI unit set to this mission should hunt down enemies when it's discovered. However, there's a typo in the code which prevents this from working. It's likely TS has the same issue.
Required Code (optional)
No response
Steps To Reproduce
Using the attached test map, move your infantry unit to the left until the enemy infantry unit is discovered.
Expected Behaviour
The enemy unit should go to
Hunt
mode and pursue your unit.Actual Behaviour
The AI unit remains motionless and unresponsive.
Additional Context
gdi1a.zip
Extract this map to your TS folder and start the GDI campaign.
The text was updated successfully, but these errors were encountered: