Skip to content

Commit 659e2e6

Browse files
committed
editor: Rename "Visual Pinball" to "Pinball".
1 parent 04e0dea commit 659e2e6

33 files changed

+71
-72
lines changed

Runtime/Gamelogic/VisualScriptingGamelogicBridge.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
2323
[DisallowMultipleComponent]
2424
[RequireComponent(typeof(IGamelogicEngine))]
2525
[RequireComponent(typeof(Player))]
26-
[AddComponentMenu("Visual Pinball/Gamelogic Engine/Visual Scripting Bridge")]
26+
[AddComponentMenu("Pinball/Gamelogic Engine/Visual Scripting Bridge")]
2727
public class VisualScriptingGamelogicBridge : MonoBehaviour
2828
{
2929
private Player _player;

Runtime/Gamelogic/VisualScriptingGamelogicEngine.cs

+1-2
Original file line numberDiff line numberDiff line change
@@ -28,7 +28,7 @@
2828
namespace VisualPinball.Unity.VisualScripting
2929
{
3030
[DisallowMultipleComponent]
31-
[AddComponentMenu("Visual Pinball/Gamelogic Engine/Visual Scripting Game Logic")]
31+
[AddComponentMenu("Pinball/Gamelogic Engine/Visual Scripting Game Logic")]
3232
public class VisualScriptingGamelogicEngine : MonoBehaviour, IGamelogicEngine, ISerializationCallbackReceiver
3333
{
3434
public string Name => "Visual Scripting Gamelogic Engine";
@@ -253,4 +253,3 @@ public void OnAfterDeserialize()
253253
}
254254
}
255255
}
256-

Runtime/Nodes/Coils/AllCoilsEnabledEventUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
2323
{
2424
[UnitTitle("On All Coils Enabled")]
2525
[UnitSurtitle("Gamelogic Engine")]
26-
[UnitCategory("Events\\Visual Pinball")]
26+
[UnitCategory("Events\\Pinball")]
2727
public class AllCoilsEnabledEventUnit : GleEventUnit<CoilEventArgs>, IMultiInputUnit
2828
{
2929
[SerializeAs(nameof(inputCount))]

Runtime/Nodes/Coils/CoilEnabledEventUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
2323
{
2424
[UnitTitle("On Coil Enabled")]
2525
[UnitSurtitle("Gamelogic Engine")]
26-
[UnitCategory("Events\\Visual Pinball")]
26+
[UnitCategory("Events\\Pinball")]
2727
public class CoilEnabledEventUnit : GleEventUnit<CoilEventArgs>, IMultiInputUnit
2828
{
2929
[SerializeAs(nameof(inputCount))]

Runtime/Nodes/Coils/CoilEventUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
2323
{
2424
[UnitTitle("On Coil Changed")]
2525
[UnitSurtitle("Gamelogic Engine")]
26-
[UnitCategory("Events\\Visual Pinball")]
26+
[UnitCategory("Events\\Pinball")]
2727
public class CoilEventUnit : GleEventUnit<CoilEventArgs>, IMultiInputUnit
2828
{
2929
[SerializeAs(nameof(inputCount))]

Runtime/Nodes/Coils/GetCoilUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ namespace VisualPinball.Unity.VisualScripting
2121
{
2222
[UnitTitle("Get Coil Value")]
2323
[UnitSurtitle("Gamelogic Engine")]
24-
[UnitCategory("Visual Pinball")]
24+
[UnitCategory("Pinball")]
2525
public class GetCoilUnit : GleUnit
2626
{
2727
[DoNotSerialize]

Runtime/Nodes/Coils/PulseCoilUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
2323
{
2424
[UnitTitle("Pulse Coil")]
2525
[UnitSurtitle("Gamelogic Engine")]
26-
[UnitCategory("Visual Pinball")]
26+
[UnitCategory("Pinball")]
2727
public class PulseCoilUnit : GleUnit, IMultiInputUnit
2828
{
2929
[DoNotSerialize]

Runtime/Nodes/Coils/SetCoilUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
2323
{
2424
[UnitTitle("Set Coil")]
2525
[UnitSurtitle("Gamelogic Engine")]
26-
[UnitCategory("Visual Pinball")]
26+
[UnitCategory("Pinball")]
2727
public class SetCoilUnit : GleUnit, IMultiInputUnit
2828
{
2929
[DoNotSerialize]

Runtime/Nodes/CreateBallUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ namespace VisualPinball.Unity.VisualScripting
2121
{
2222

2323
[UnitTitle("Create Ball")]
24-
[UnitCategory("Visual Pinball")]
24+
[UnitCategory("Pinball")]
2525
public class CreateBallUnit : GleUnit
2626
{
2727
[DoNotSerialize]

Runtime/Nodes/Display/ClearDisplayUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,7 @@ namespace VisualPinball.Unity.VisualScripting
2222
{
2323
[UnitTitle("Clear Display")]
2424
[UnitSurtitle("Gamelogic Engine")]
25-
[UnitCategory("Visual Pinball")]
25+
[UnitCategory("Pinball")]
2626
public class ClearDisplayUnit : GleUnit
2727
{
2828
[Serialize, Inspectable, UnitHeaderInspectable("ID")]

Runtime/Nodes/Display/DisplayEventUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -25,7 +25,7 @@ namespace VisualPinball.Unity.VisualScripting
2525
{
2626
[UnitTitle("On Display Changed")]
2727
[UnitSurtitle("Gamelogic Engine")]
28-
[UnitCategory("Events\\Visual Pinball")]
28+
[UnitCategory("Events\\Pinball")]
2929
public class DisplayEventUnit : GleEventUnit<DisplayChangedEventArgs>
3030
{
3131
[Serialize]

Runtime/Nodes/Display/UpdateDisplayUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,7 @@ namespace VisualPinball.Unity.VisualScripting
2222
{
2323
[UnitTitle("Update Display")]
2424
[UnitSurtitle("Gamelogic Engine")]
25-
[UnitCategory("Visual Pinball")]
25+
[UnitCategory("Pinball")]
2626
public class UpdateDisplayUnit : GleUnit
2727
{
2828
[Serialize, Inspectable, UnitHeaderInspectable("ID")]

Runtime/Nodes/Event/PinballEventUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -27,7 +27,7 @@ namespace VisualPinball.Unity.VisualScripting
2727
/// A special named event with any amount of parameters called manually with the 'Trigger Custom Event' unit.
2828
/// </summary>
2929
[UnitTitle("On Pinball Event")]
30-
[UnitCategory("Events/Visual Pinball")]
30+
[UnitCategory("Events/Pinball")]
3131
public class PinballEventUnit : GleEventUnit<PinballEventArgs>
3232
{
3333
[Serialize, Inspectable, UnitHeaderInspectable]

Runtime/Nodes/Event/TriggerPinballEventUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -30,7 +30,7 @@ namespace VisualPinball.Unity.VisualScripting
3030
[UnitSurtitle("Pinball Event")]
3131
[UnitShortTitle("Trigger")]
3232
[TypeIcon(typeof(CustomEvent))]
33-
[UnitCategory("Events/Visual Pinball")]
33+
[UnitCategory("Events/Pinball")]
3434
public sealed class TriggerPinballEventUnit : GleUnit
3535
{
3636
[Serialize, Inspectable, UnitHeaderInspectable]

Runtime/Nodes/GleStartedEventUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@
2020
namespace VisualPinball.Unity.VisualScripting
2121
{
2222
[UnitTitle("On Gamelogic Engine Started Event")]
23-
[UnitCategory("Events\\Visual Pinball")]
23+
[UnitCategory("Events\\Pinball")]
2424
public sealed class GleStartedEventUnit : GleEventUnit<EventArgs>
2525
{
2626
protected override bool register => true;

Runtime/Nodes/Lamps/GetLampUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,7 @@ namespace VisualPinball.Unity.VisualScripting
2222
{
2323
[UnitTitle("Get Lamp Value")]
2424
[UnitSurtitle("Gamelogic Engine")]
25-
[UnitCategory("Visual Pinball")]
25+
[UnitCategory("Pinball")]
2626
public class GetLampUnit : GleUnit
2727
{
2828
[Serialize, Inspectable, UnitHeaderInspectable]

Runtime/Nodes/Lamps/LampEventUnit.cs

+35-35
Original file line numberDiff line numberDiff line change
@@ -1,29 +1,29 @@
1-
// Visual Pinball Engine
2-
// Copyright (C) 2022 freezy and VPE Team
3-
//
4-
// This program is free software: you can redistribute it and/or modify
5-
// it under the terms of the GNU General Public License as published by
6-
// the Free Software Foundation, either version 3 of the License, or
7-
// (at your option) any later version.
8-
//
9-
// This program is distributed in the hope that it will be useful,
10-
// but WITHOUT ANY WARRANTY; without even the implied warranty of
11-
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12-
// GNU General Public License for more details.
13-
//
14-
// You should have received a copy of the GNU General Public License
15-
// along with this program. If not, see <https://www.gnu.org/licenses/>.
16-
17-
using System.Collections.Generic;
18-
using System.Collections.ObjectModel;
1+
// Visual Pinball Engine
2+
// Copyright (C) 2022 freezy and VPE Team
3+
//
4+
// This program is free software: you can redistribute it and/or modify
5+
// it under the terms of the GNU General Public License as published by
6+
// the Free Software Foundation, either version 3 of the License, or
7+
// (at your option) any later version.
8+
//
9+
// This program is distributed in the hope that it will be useful,
10+
// but WITHOUT ANY WARRANTY; without even the implied warranty of
11+
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12+
// GNU General Public License for more details.
13+
//
14+
// You should have received a copy of the GNU General Public License
15+
// along with this program. If not, see <https://www.gnu.org/licenses/>.
16+
17+
using System.Collections.Generic;
18+
using System.Collections.ObjectModel;
1919
using Unity.VisualScripting;
20-
using UnityEngine;
21-
20+
using UnityEngine;
21+
2222
namespace VisualPinball.Unity.VisualScripting
2323
{
2424
[UnitTitle("On Lamp Changed")]
2525
[UnitSurtitle("Gamelogic Engine")]
26-
[UnitCategory("Events\\Visual Pinball")]
26+
[UnitCategory("Events\\Pinball")]
2727
public sealed class LampEventUnit : GleEventUnit<LampEventArgs>, IMultiInputUnit
2828
{
2929
[SerializeAs(nameof(inputCount))]
@@ -59,26 +59,26 @@ protected override void Definition()
5959
{
6060
base.Definition();
6161

62-
var _multiInputs = new List<ValueInput>();
63-
64-
multiInputs = _multiInputs.AsReadOnly();
65-
66-
for (var i = 0; i < inputCount; i++) {
67-
_multiInputs.Add(ValueInput(i.ToString(), string.Empty));
62+
var _multiInputs = new List<ValueInput>();
63+
64+
multiInputs = _multiInputs.AsReadOnly();
65+
66+
for (var i = 0; i < inputCount; i++) {
67+
_multiInputs.Add(ValueInput(i.ToString(), string.Empty));
6868
}
6969

7070
Value = ValueOutput<float>(nameof(Value));
7171
IsEnabled = ValueOutput<bool>(nameof(IsEnabled));
72-
}
73-
72+
}
73+
7474
protected override bool ShouldTrigger(Flow flow, LampEventArgs args)
7575
{
76-
foreach (var input in multiInputs) {
77-
if (flow.GetValue<string>(input) == args.Id) {
78-
return true;
79-
}
80-
}
81-
76+
foreach (var input in multiInputs) {
77+
if (flow.GetValue<string>(input) == args.Id) {
78+
return true;
79+
}
80+
}
81+
8282
return false;
8383
}
8484

Runtime/Nodes/Lamps/LampSequenceUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -35,7 +35,7 @@ public struct LightComponentMapping
3535

3636
[UnitTitle("Lamp Sequence")]
3737
[UnitSurtitle("Gamelogic Engine")]
38-
[UnitCategory("Visual Pinball")]
38+
[UnitCategory("Pinball")]
3939
public class LampSequenceUnit : GleUnit, IMultiInputUnit
4040
{
4141
[Serialize, Inspectable, UnitHeaderInspectable("Value")]

Runtime/Nodes/Lamps/SetLampUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -28,7 +28,7 @@ namespace VisualPinball.Unity.VisualScripting
2828
[UnitShortTitle("Set Lamp")]
2929
[UnitTitle("Set Lamp")]
3030
[UnitSurtitle("Gamelogic Engine")]
31-
[UnitCategory("Visual Pinball")]
31+
[UnitCategory("Pinball")]
3232
public class SetLampUnit : GleUnit, IMultiInputUnit
3333
{
3434
[Serialize, Inspectable, UnitHeaderInspectable]

Runtime/Nodes/Lamps/SwitchLampUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -28,7 +28,7 @@ namespace VisualPinball.Unity.VisualScripting
2828
[UnitShortTitle("Switch Lamp")]
2929
[UnitTitle("Switch Lamp (ID, match value)")]
3030
[UnitSurtitle("Gamelogic Engine")]
31-
[UnitCategory("Visual Pinball")]
31+
[UnitCategory("Pinball")]
3232
public class SwitchLampUnit : GleUnit, IMultiInputUnit
3333
{
3434
[Serialize, Inspectable, UnitHeaderInspectable("Match")]

Runtime/Nodes/PlayerState/ChangePlayerStateUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
2323
{
2424
[UnitTitle("Change Player State")]
2525
[UnitSurtitle("Player State")]
26-
[UnitCategory("Visual Pinball/Variables")]
26+
[UnitCategory("Pinball/Variables")]
2727
public class ChangePlayerStateUnit : GleUnit
2828
{
2929
[Serialize, Inspectable, UnitHeaderInspectable("Next Player")]

Runtime/Nodes/PlayerState/CreatePlayerStateUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,7 @@ namespace VisualPinball.Unity.VisualScripting
2222
{
2323
[UnitTitle("Create Player State")]
2424
[UnitSurtitle("Player State")]
25-
[UnitCategory("Visual Pinball/Variables")]
25+
[UnitCategory("Pinball/Variables")]
2626
public class CreatePlayerStateUnit : GleUnit
2727
{
2828
[Serialize, Inspectable, UnitHeaderInspectable("Auto-increment")]

Runtime/Nodes/PlayerState/GetPlayerIdUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,7 @@ namespace VisualPinball.Unity.VisualScripting
2222
{
2323
[UnitTitle("Get Player ID")]
2424
[UnitSurtitle("Player State")]
25-
[UnitCategory("Visual Pinball/Variables")]
25+
[UnitCategory("Pinball/Variables")]
2626
public class GetPlayerIdUnit : GleUnit
2727
{
2828
[Serialize, Inspectable, UnitHeaderInspectable]

Runtime/Nodes/PlayerState/GetVariableUnit.cs

+2-2
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ namespace VisualPinball.Unity.VisualScripting
2121
{
2222
[UnitTitle("Get Player Variable")]
2323
[UnitSurtitle("Player State")]
24-
[UnitCategory("Visual Pinball/Variables")]
24+
[UnitCategory("Pinball/Variables")]
2525
public class GetPlayerVariableUnit : GetVariableUnit
2626
{
2727
[Serialize, Inspectable, UnitHeaderInspectable]
@@ -33,7 +33,7 @@ public class GetPlayerVariableUnit : GetVariableUnit
3333

3434
[UnitTitle("Get Table Variable")]
3535
[UnitSurtitle("Table State")]
36-
[UnitCategory("Visual Pinball/Variables")]
36+
[UnitCategory("Pinball/Variables")]
3737
public class GetTableVariableUnit : GetVariableUnit
3838
{
3939
[Serialize, Inspectable, UnitHeaderInspectable]

Runtime/Nodes/PlayerState/IncreaseVariableUnit.cs

+2-2
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ namespace VisualPinball.Unity.VisualScripting
2121
{
2222
[UnitTitle("Increase Player Variable")]
2323
[UnitSurtitle("Player State")]
24-
[UnitCategory("Visual Pinball/Variables")]
24+
[UnitCategory("Pinball/Variables")]
2525
public class IncreasePlayerVariableUnit : IncreaseVariableUnit
2626
{
2727
[Serialize, Inspectable, UnitHeaderInspectable]
@@ -33,7 +33,7 @@ public class IncreasePlayerVariableUnit : IncreaseVariableUnit
3333

3434
[UnitTitle("Increase Table Variable")]
3535
[UnitSurtitle("Table State")]
36-
[UnitCategory("Visual Pinball/Variables")]
36+
[UnitCategory("Pinball/Variables")]
3737
public class IncreaseTableVariableUnit : IncreaseVariableUnit
3838
{
3939
[Serialize, Inspectable, UnitHeaderInspectable]

Runtime/Nodes/PlayerState/SetVariableUnit.cs

+2-2
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,7 @@ namespace VisualPinball.Unity.VisualScripting
2222
{
2323
[UnitTitle("Set Player Variable")]
2424
[UnitSurtitle("Player State")]
25-
[UnitCategory("Visual Pinball/Variables")]
25+
[UnitCategory("Pinball/Variables")]
2626
public class SetPlayerVariableUnit : SetVariableUnit
2727
{
2828
[Serialize, Inspectable, UnitHeaderInspectable]
@@ -34,7 +34,7 @@ public class SetPlayerVariableUnit : SetVariableUnit
3434

3535
[UnitTitle("Set Table Variable")]
3636
[UnitSurtitle("Table State")]
37-
[UnitCategory("Visual Pinball/Variables")]
37+
[UnitCategory("Pinball/Variables")]
3838
public class SetTableVariableUnit : SetVariableUnit
3939
{
4040
[Serialize, Inspectable, UnitHeaderInspectable]

Runtime/Nodes/PlayerState/VariableChangedEventUnit.cs

+2-2
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ namespace VisualPinball.Unity.VisualScripting
2121
{
2222
[UnitTitle("On Player Variable Changed")]
2323
[UnitSurtitle("Player State")]
24-
[UnitCategory("Events\\Visual Pinball")]
24+
[UnitCategory("Events\\Pinball")]
2525
public class PlayerVariableChangedEventUnit : VariableChangedEventUnit
2626
{
2727
[Serialize, Inspectable, UnitHeaderInspectable]
@@ -34,7 +34,7 @@ public class PlayerVariableChangedEventUnit : VariableChangedEventUnit
3434

3535
[UnitTitle("On Table Variable Changed")]
3636
[UnitSurtitle("Table State")]
37-
[UnitCategory("Events\\Visual Pinball")]
37+
[UnitCategory("Events\\Pinball")]
3838
public class TableVariableChangedEventUnit : VariableChangedEventUnit
3939
{
4040
[Serialize, Inspectable, UnitHeaderInspectable]

Runtime/Nodes/Switches/AllSwitchesEnabledEventUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
2323
{
2424
[UnitTitle("On All Switches Enabled")]
2525
[UnitSurtitle("Gamelogic Engine")]
26-
[UnitCategory("Events\\Visual Pinball")]
26+
[UnitCategory("Events\\Pinball")]
2727
public class AllSwitchesEnabledEventUnit : GleEventUnit<SwitchEventArgs2>, IMultiInputUnit
2828
{
2929
[SerializeAs(nameof(inputCount))]

Runtime/Nodes/Switches/GetSwitchUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ namespace VisualPinball.Unity.VisualScripting
2121
{
2222
[UnitTitle("Get Switch Value")]
2323
[UnitSurtitle("Gamelogic Engine")]
24-
[UnitCategory("Visual Pinball")]
24+
[UnitCategory("Pinball")]
2525
public class GetSwitchUnit : GleUnit
2626
{
2727
[DoNotSerialize]

Runtime/Nodes/Switches/PulseSwitchUnit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting
2323
{
2424
[UnitTitle("Pulse Switch")]
2525
[UnitSurtitle("Gamelogic Engine")]
26-
[UnitCategory("Visual Pinball")]
26+
[UnitCategory("Pinball")]
2727
public class PulseSwitchUnit : GleUnit, IMultiInputUnit
2828
{
2929
[DoNotSerialize]

0 commit comments

Comments
 (0)