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As the player runs, they can tap the run button again to fill a bar up. They can run into and break through things like fences, doors, ETC. Even knockback mobs and players.
Each thing they charge into will decrease the bar. If they try to run into something or another player who is too strong, without enough points on the bar, they instead get knocked back, damaged, and stunned.
It's kind of a risk/reward sort of thing.
Of course they can only break things in areas where they have permission to build.
Only charge into mobs where they have permission to damage mobs.
Only charge players where PvP is enabled.
There can be an option for us to enable or disable whether the player can also attack with a weapon while charging, or the ability needs to have a certain level, or the player needs to have a certain permission.
Alternative:
Alternatively, Battering Charge can only work when the player is holding a shield or blocking (I don't know if it's possible to let players run normally while blocking).
If they are running while blocking they can't really see where they are going, which helps prevent this ability from being abused or OP.
Perhaps the shield simply should be in the main hand?
The text was updated successfully, but these errors were encountered:
#4
As the player runs, they can tap the run button again to fill a bar up. They can run into and break through things like fences, doors, ETC. Even knockback mobs and players.
Each thing they charge into will decrease the bar. If they try to run into something or another player who is too strong, without enough points on the bar, they instead get knocked back, damaged, and stunned.
It's kind of a risk/reward sort of thing.
Of course they can only break things in areas where they have permission to build.
Only charge into mobs where they have permission to damage mobs.
Only charge players where PvP is enabled.
There can be an option for us to enable or disable whether the player can also attack with a weapon while charging, or the ability needs to have a certain level, or the player needs to have a certain permission.
Alternative:
Alternatively, Battering Charge can only work when the player is holding a shield or blocking (I don't know if it's possible to let players run normally while blocking).
If they are running while blocking they can't really see where they are going, which helps prevent this ability from being abused or OP.
Perhaps the shield simply should be in the main hand?
The text was updated successfully, but these errors were encountered: