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roli_blocks_basics.h
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/*
==============================================================================
Copyright (c) 2020 - ROLI Ltd
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED “AS IS” AND ROLI LTD DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS. IN NO EVENT SHALL ROLI LTD BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
==============================================================================
*/
/*******************************************************************************
The block below describes the properties of this module, and is read by
the Projucer to automatically generate project code that uses it.
For details about the syntax and how to create or use a module, see the
JUCE Module Format.md file.
BEGIN_JUCE_MODULE_DECLARATION
ID: roli_blocks_basics
vendor: ROLI Ltd
version: 6.0.1
name: Provides low-level control over ROLI BLOCKS devices
description: JUCE wrapper for low-level control over ROLI BLOCKS devices.
website: http://developer.roli.com
license: ISC
minimumCppStandard: 14
dependencies: juce_audio_devices
END_JUCE_MODULE_DECLARATION
*******************************************************************************/
#pragma once
//==============================================================================
#include <juce_events/juce_events.h>
#include <juce_audio_devices/juce_audio_devices.h>
namespace roli
{
class TouchSurface;
class LEDGrid;
class LEDRow;
class StatusLight;
class LightRing;
class ControlButton;
}
#include "blocks/roli_Block.h"
#include "blocks/roli_TouchSurface.h"
#include "blocks/roli_LEDGrid.h"
#include "blocks/roli_LEDRow.h"
#include "blocks/roli_ControlButton.h"
#include "blocks/roli_TouchList.h"
#include "blocks/roli_StatusLight.h"
#include "blocks/roli_BlocksVersion.h"
#include "blocks/roli_BlockConfigId.h"
#include "topology/roli_Topology.h"
#include "topology/roli_BlockGraph.h"
#include "topology/roli_TopologySource.h"
#include "topology/roli_PhysicalTopologySource.h"
#include "topology/roli_RuleBasedTopologySource.h"
#include "visualisers/roli_DrumPadLEDProgram.h"
#include "visualisers/roli_BitmapLEDProgram.h"
namespace roli
{
#include "littlefoot/roli_LittleFootRunner.h"
#include "littlefoot/roli_LittleFootCompiler.h"
}