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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[DebugGUI]
Settings/enableGraphs=true
Settings/enableLogs=true
Settings/backgroundColor=Color(0, 0, 0, 0.7)
Settings/scrubberColor=Color(1, 1, 0, 0.7)
Settings/graphWidth=300
Settings/graphHeight=100
Settings/temporaryLogLifetime=5.0
[application]
config/name="DebugGUIGraph"
run/main_scene="res://addons/DebugGUI/Examples/DebugGUIExamples.tscn"
config/features=PackedStringArray("4.1", "C#", "Mobile")
[autoload]
DebugGUI="*res://addons/DebugGUI/DebugGUI.cs"
[dotnet]
project/assembly_name="DebugGUIGraph"
[editor_plugins]
enabled=PackedStringArray("res://addons/DebugGUI/plugin.cfg")
[rendering]
renderer/rendering_method="mobile"