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This happens with all overloaded opcodes. WeiDU resolves the ambiguity by taking whatever's at the top of the symbol stack (IIRC). I'd have to figure out some way of decompiling into the right symbol from the byte code. I'll have a closer look at some point, but I don't think it's a quick fix.
The following script is not decompiled correctly in Enhanced Edition games:
Result after decompiling:
The text was updated successfully, but these errors were encountered: