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Dialog
Dialogue is the text spoken between characters.
Every new dialogue "prompt" starts with an @. The rest of the text after the @ designates a bunch of information about the dialogue.
@! is a generic information dialogue. No character animations, no special formatting.
For example, if you want to have an Angry Karkat speaking in grey text, type "@CGAngry". This will give the font colouring of CG (carcinoGeneticist) with the CGAngry animation.
Note: by default we have always used the first two initials of a character's internet handle to designate the dialogue text style, but to avoid conflicts (due to the unending creation of new characters) I'm introducing this additional option:
@Karkat_Angry will do everything above. Everything *before* the underscore will determine formatting. Otherwise it's like normal and will play the Karkat_Angry animation.
@Karkat_Angry~image1 will display the image resource named "image1" in the top left corner of the dialog box.
@Karkat_Angry&image1 will change the image used for the dialog box to the image resource named "image1".
@Karkat_Angry:extraInformationHere will store the extra information provided, which may be used for custom dialog boxes. [jandii]
These three may combined into:
@Karkat_Angry~background&box:#sweetPost. The ~ and & are not order specific, however Karkat_Angry must be first and : must be last.
New lines will be ignored as in all markup, while \n will be parsed as an actual new line. Usually you'll want two of these in a row.
If a single dialogue is too damn big to fit in one box, it will automatically be trimmed and continued in another. Currently we don't do any clever whitespace trimming so you might do this by accident!
Other formatting tricks:
- _blahblah blabbyity blah_ : will come out underlined. If a second underscore is not found, all following text will be underlined until the next @.
- #FF00AA blahblah blabbity blah##: will colour all the enclosed text accordingly. If no closing ## is found, then all following text will be coloured until the next @.
- / will escape the character following it. This is useful for including #'s and _'s in the actual text. To include / in the text, you must use //. [jandii]
@vriska_idle HELLO I AM A PRETTY TEST DIALOG. DO YOU LIKE ME? WHY DON'T YOU LIKE ME??? @vriska_idle I'm sure you really do like me. @nepeta_idle No I really don't like you. In fact I loathe you to an unimaginable degree. I would rather you never existed at all! @vriska_idle YES YOU DO.
@! You can't go in there!!! [jandii DOESN'T GET WHERE THIS LIVES IN THE GAME]