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Game.cpp
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#include "Game.h"
#include "Player.h"
#include "Room.h"
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QtGlobal>
#include <QGraphicsPixmapItem>
#include <QPixmap>
#include <QDebug>
#include <QtGui>
#include <QtCore>
#include <QLabel>
#include <QThread>
#define RES_X 960
#define RES_Y 660
Game::Game()
{
//QSound::play(":/assets/assets/05 Come and Find Me.mp3");
music = new QMediaPlayer();
music->setMedia(QUrl("qrc:/assets/assets/05 Come and Find Me.mp3"));
music->play();
//:/assets/assets/05 Come and Find Me.mp3
scene = new QGraphicsScene;
view = new QGraphicsView(scene);
background = new QGraphicsPixmapItem();
player = new Player();
monster = new Monster();
//MonsterTimer *mTimer = new MonsterTimer(player, monster);
}
Game::~Game()
{
qDebug() << "Game exiting";
delete player;
delete monster;
delete background;
delete view;
delete scene;
delete music;
//delete monster;
}
void Game::play(){
background->setScale(0.5);
background->setPixmap(QPixmap(":/assets/assets/Dungeon.jpg"));
scene->addItem(background);
scene->addItem(player);
monster->setPixmap(QPixmap(":/assets/assets/pacman-ghost-128.png"));
player->setFlag(QGraphicsItem::ItemIsFocusable);
player->setFocus();
view->setFixedSize(RES_X + 2,RES_Y + 2);
scene->setSceneRect(0,0,RES_X,RES_Y);
view->show();
player->showScenarioBox();
scene->addItem(monster);
MonsterTimer *mTimer = new MonsterTimer(player, monster);
}
void Game::close(){
view->close();
}