ProtoSharp allows you to simulate prototypal inheritence using the Dynamic Language Runtime features added in .Net 4
ProtoSharp is primarily a thought experiment, and an example of how we can augment C# with dynamic features using the DLR.
What does it look like?
By inheriting from ProtoObject
, you can add new members to a type dynamically at runtime.
public class Foo: ProtoObject {}
public class Bar: Foo {}
dynamic myFoo = new Foo();
dynamic yourFoo = new Foo();
dynamic myBar = new Bar();
myFoo.Prototype.Name = "Josh";
myFoo.Prototype.SayHello = new Action(s => Console.WriteLine("Hello, " + s));
yourFoo.SayHello(myBar.Name); // 'Hello, Josh'
Preserving member state
Becuase ProtoSharp walks the inheritence chain, members can be overriden on any single instance.
public class Parent: ProtoObject {}
public class Child: ProtoObject {}
dynamic dad = new Parent();
dynamic son = new Child();
dynamic daughter = new Child();
dad.Prototype.Name = "Josh";
daughter.Name = "Hadassah";
Console.Write(dad.Name); // "Josh"
Console.Write(son.Name); // "Josh"
Console.Write(daughter.Name); // "Hadassah"
Checking for 'Undefined'
You might need to check for the existence of a member before trying to use it. ProtoSharp makes this easy using the Proto
helper class.
dynamic obj = new ProtoObject();
//Evaluates to true since Name does not exist
if(obj.Name == Proto.Undefined){
Console.Write("Name is Undefined");
}
Accessing this
from dynamically added methods
Adding methods dynamically isn't all that useful unless you can access the current instance. Luckily the Proto
helper class provides a thread safe way of accessing the current instance for dynamic methods.
dynamic obj = new ProtoObject();
dynamic obj2 = new ProtoObject();
dynamic obj3 = new ProtoObject();
obj.Prototype.Name = "Josh";
obj.Prototype.SayHello = (Func<String>)(() => {
//Get a reference to the current instance
dynamic @this = Proto.CurrentContext;
return String.Format("Hello, {0}!", @this.Name);
});
obj2.Name = "Dan";
obj3.Name = "Kathy";
Console.Write(obj.SayHello()); // "Hello, Josh!"
Console.Write(obj2.SayHello()); // "Hello, Dan!"
Console.Write(obj3.SayHello()); // "Hello, Kathy!"