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How to rip files from NieR:Automata and import DTT's into Blender

Woeful_Wolf edited this page Apr 15, 2021 · 1 revision

1. You can rip DTT's and DAT's from NieR Automata using NieRExplorer or CriPakTools.

(https://github.com/xxk-i/NieRExplorerReborn/releases, OLD: https://static.xzy.cloud/dennis-public/legacy/NieRExplorer-alpha-0-3.zip) (https://github.com/wmltogether/CriPakTools/releases)

  • To import a model in Blender, you need both the DTT and DAT: for instance if you want to import 2B's model you will need to locate & rip pl000d.dtt & pl000d.dat
  • A list of what models belong to what DTTs and DATs can be found here (https://pastebin.com/2qDrUheP).

2. Make sure that you have both the DTT and DATs in the same folder (once they are exported).

3. In a new Blender scene: Go to File > Import > DTT file for NieR Automata (.dtt).

  • If the DAT isn't in the same folder as the DTT, then the textures won't import along with the model.

(Thank you DevolasRevenge)