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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="En-attendant-godot"
run/main_scene="res://scenes/UIs/title_screen.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Store="*res://scenes/player/store.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[input]
pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
quit={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":88,"physical_keycode":88,"key_label":88,"unicode":88,"echo":false,"script":null)
]
}
call_ghost={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":67,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Main Player"
2d_physics/layer_2="Phantom Players"
2d_physics/layer_3="Enemies"
2d_physics/layer_4="Allied Weapons"
2d_physics/layer_5="Enemy Weapons"
2d_physics/layer_6="Static Walls"
[physics]
2d/default_gravity=2.08165e-12
2d/default_gravity_vector=Vector2(2.08165e-12, 2.08165e-12)
[rendering]
textures/canvas_textures/default_texture_filter=0