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main.py
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main.py
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import copy
import os
import time
import numpy as np
import torch
import random
from arguments import get_args
from baselines.common.vec_env.dummy_vec_env import DummyVecEnv
from baselines.common.vec_env.subproc_vec_env import SubprocVecEnv
from envs import make_env
from model import Policy
from storage import RolloutStorage
from visualize import visdom_plot
from pathlib import Path
import algo
args = get_args()
assert args.algo in ['a2c', 'ppo', 'acktr']
if args.recurrent_policy:
assert args.algo in ['a2c', 'ppo'], \
'Recurrent policy is not implemented for ACKTR'
num_updates = int(args.num_frames) // args.num_steps // args.num_processes
torch.manual_seed(args.seed)
random.seed(args.seed)
if args.cuda:
torch.cuda.manual_seed(args.seed)
def main():
print("#######")
print("WARNING: All rewards are clipped or normalized so you need to use a monitor (see envs.py) or visdom plot to get true rewards")
print("#######")
model_dir = Path('./models') / args.env_name / args.log_dir
if not model_dir.exists():
curr_run = 'run1'
else:
exst_run_nums = [int(str(folder.name).split('run')[1]) for folder in
model_dir.iterdir() if
str(folder.name).startswith('run')]
if len(exst_run_nums) == 0:
curr_run = 'run1'
else:
curr_run = 'run%i' % (max(exst_run_nums) + 1)
run_dir = model_dir / curr_run
log_dir = run_dir / 'logs'
os.makedirs(str(log_dir))
args.log_dir = str(log_dir)
print('saving to', args.log_dir)
os.environ['OMP_NUM_THREADS'] = '1'
if args.vis:
from visdom import Visdom
viz = Visdom(port=args.port)
win = None
envs = [make_env(args.env_name, args.seed, i, args.log_dir, args.add_timestep)
for i in range(args.num_processes)]
if args.num_processes > 1:
envs = SubprocVecEnv(envs)
else:
envs = DummyVecEnv(envs)
obs_shape = envs.observation_space.n,
actor_critic = Policy(obs_shape, envs.action_space, args.dual_type, args.dual_rank, args.dual_emb_dim)
if args.cuda:
actor_critic.cuda()
agent = algo.A2C_ACKTR(actor_critic=actor_critic, value_loss_coef=args.value_loss_coef,
entropy_coef=args.entropy_coef, dual_act_coef=args.dual_act_coef,
dual_state_coef=args.dual_state_coef, dual_sup_coef=args.dual_sup_coef,
policy_coef=args.policy_coef, emb_coef=args.dual_emb_coef,
demo_eta=args.demo_eta, demo_eps=args.demo_eps,
lr=args.lr,
eps=args.eps, alpha=args.alpha,
max_grad_norm=args.max_grad_norm)
rollouts = RolloutStorage(args.num_steps, args.num_processes, obs_shape, envs.action_space, actor_critic.base.state_size)
current_obs = torch.zeros(args.num_processes)
def update_current_obs(obs):
obs = torch.from_numpy(obs).float()
current_obs[:] = obs
obs = envs.reset()
update_current_obs(obs)
rollouts.observations[0].copy_(current_obs)
# These variables are used to compute average rewards for all processes.
episode_rewards = torch.zeros([args.num_processes, 1])
final_rewards = torch.zeros([args.num_processes, 1])
if args.cuda:
current_obs = current_obs.cuda()
rollouts.cuda()
start = time.time()
for j in range(num_updates):
for step in range(args.num_steps):
# Sample actions
with torch.no_grad():
value, action, action_log_prob, states = actor_critic.act(
rollouts.observations[step],
rollouts.states[step],
rollouts.masks[step])
cpu_actions = action.data.squeeze(1).cpu().numpy()
# Obser reward and next obs
obs, reward, done, info = envs.step(cpu_actions)
reward = torch.from_numpy(np.expand_dims(np.stack(reward), 1)).float()
episode_rewards += reward
# If done then clean the history of observations.
masks = torch.FloatTensor([[0.0] if done_ else [1.0] for done_ in done])
final_rewards *= masks
final_rewards += (1 - masks) * episode_rewards
episode_rewards *= masks
if args.cuda:
masks = masks.cuda()
current_obs *= masks.squeeze(1)
update_current_obs(obs)
rollouts.insert(current_obs, states.data, action.data, action_log_prob.data, value.data, reward, masks)
with torch.no_grad():
next_value = actor_critic.get_value(rollouts.observations[-1],
rollouts.states[-1],
rollouts.masks[-1]).detach()
rollouts.compute_returns(next_value, args.use_gae, args.gamma, args.tau)
value_loss, action_loss, dist_entropy, \
dual_act_loss, dual_state_loss, dual_sup, emb_loss, \
state_acc, action_acc, sup_acc, miss_rate = agent.update(rollouts)
rollouts.after_update()
if j % args.save_interval == 0:
save_path = run_dir / 'incremental'
if not save_path.exists():
os.makedirs(str(save_path))
# A really ugly way to save a model to CPU
save_model = actor_critic
if args.cuda:
save_model = copy.deepcopy(actor_critic).cpu()
save_model = [save_model,
hasattr(envs, 'ob_rms') and envs.ob_rms or None]
torch.save(save_model, str(save_path / ("model_ep_%i.pt" % j)))
if j % args.log_interval == 0:
end = time.time()
total_num_steps = (j + 1) * args.num_processes * args.num_steps
print("Updates {}, num timesteps {}, FPS {}, mean/median reward {:.1f}/{:.1f}, min/max reward {:.1f}/{:.1f},"
"\t entropy {:.3f}, v {:.3f}, p {:.3f}, d-act {:.3f}/{:.3f}, d-state {:.3f}/{:.3f}, d-sup {:.3f}/{:.3f}/{:.3f}, emb {:.3f}".
format(j, total_num_steps,
int(total_num_steps / (end - start)),
final_rewards.mean(),
final_rewards.median(),
final_rewards.min(),
final_rewards.max(), dist_entropy,
value_loss, action_loss, dual_act_loss, action_acc, dual_state_loss, state_acc, dual_sup, sup_acc, miss_rate, emb_loss))
if args.vis and j % args.vis_interval == 0:
try:
#Sometimes monitor doesn't properly flush the outputs
win = visdom_plot(viz, win, args.log_dir, args.env_name, args.algo, args.num_frames)
except IOError:
pass
if __name__ == "__main__":
main()